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#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <colors>
new Handle:Timers[MAXPLAYERS+1];
new g_BeamSprite;
new g_HaloSprite;
new redColor[4]= {255, 75, 75, 255};
new blueColor[4]= {75, 75, 255, 255};
new bool:g_allo[MAXPLAYERS+1];
public Plugin:myinfo =
{
name = "Beacons",
author = "Jackmaster",
description = "astzduikvhjmng",
version = "1.0",
url = "http://www.hd-gamer.de"
}
public OnPluginStart()
{
RegConsoleCmd("sm_beacon", abc);
}
public OnMapStart()
{
g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
}
public Action:abc(client, args)
{
if (client == 0)
{
return;
}
if (IsClientInGame(client) && IsPlayerAlive(client))
{
if (!g_allo[client])
{
g_allo[client] = true;
CPrintToChat(client, "{green}[Auto-Bhop]{lightgreen} Beacon wurde abgestellt");
}
else
{
g_allo[client] = false;
CPrintToChat(client, "{green}[Beacons]{lightgreen} Beacon wurde angemacht");
}
}
}
public OnClientPutInServer(client)
{
Timers[client] = CreateTimer(0.5, Timer_Beacon, client, TIMER_REPEAT);
}
public OnClientDisconnect(client)
{
CloseHandle(Timers[client]);
Timers[client] = INVALID_HANDLE;
}
public Action:Timer_Beacon(Handle:timer, any:client)
{
if (IsPlayerAlive(client) && g_allo[client])
{
SetupBeacon(client);
}
}
SetupBeacon(client)
{
new Float:vec[3];
if ((GetClientTeam(client) == CS_TEAM_T))
{
GetClientAbsOrigin(client, vec);
vec[2] += 1;
TE_SetupBeamRingPoint(vec, 50.0, 60.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.1, 10.0, 0.0, redColor, 10, 0);
TE_SendToAll();
}
if ((GetClientTeam(client) == CS_TEAM_CT))
{
GetClientAbsOrigin(client, vec);
vec[2] += 1;
TE_SetupBeamRingPoint(vec, 50.0, 60.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.1, 10.0, 0.0, blueColor, 10, 0);
TE_SendToAll();
}
}
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