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http://dl.bmhost.de/userDefineLang.xml">http://dl.bmhost.de/userDefineLang.xml</a> (Rightclick -> Save as...)
http://dl.bmhost.de/userDefineLang.zip">http://dl.bmhost.de/userDefineLang.zip</a> (You have to unzip it!)
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http://dl.bmhost.de/shortcuts.xml">http://dl.bmhost.de/shortcuts.xml</a> (Rightclick -> Save as...)
http://dl.bmhost.de/shortcuts.zip">http://dl.bmhost.de/shortcuts.zip</a> (You have to unzip it!)
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http://dl.bmhost.de/NotepadPP.zip">http://dl.bmhost.de/NotepadPP.zip</a> (You have to unzip it!)
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block load { es_xset sound "admin_plugin/oneandonly.wav" es_xset livingcount 0 es_xset username 0 es_xset sound_format 0 es_xformatv sound_format "sound/%1" sound es downloadable server_var(sound_format) } event es_map_start { es downloadable server_var(sound_format) } event player_death { es_getlivingplayercount livingcount event_var(es_userteam) ifx parse("livingcount == 1") do { if (event_var(es_userteam) == 2) then getrandplayer username #t#alive if (event_var(es_userteam) == 3) then getrandplayer username #ct#alive es_getplayername username server_var(username) es_msg #multi #lightgreen[OneAndOnly]#green server_var(username) ! Du bist der Letzte! es_emitsound player event_var(attacker) server_var(sound) 1 0 } } |
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block load { es_xset sound "admin_plugin/oneandonly.wav" es_xset livingcount 0 es_xset username 0 es_xset sound_format 0 es_xformatv sound_format "sound/%1" sound es downloadable server_var(sound_format) } event es_map_start { es downloadable server_var(sound_format) } event player_death { es_getlivingplayercount livingcount event_var(es_userteam) ifx parse("livingcount == 1") do { es_xset tmpsound 0 if (event_var(es_userteam) == 2) do { getrandplayer username #t#alive es foreach player tmpsound #t "es_playsound server_var(tmpsound) server_var(sound) 1.0 } if (event_var(es_userteam) == 3) do { getrandplayer username #ct#alive es foreach player tmpsound #ct "es_playsound server_var(tmpsound) server_var(sound) 1.0 } es_getplayername username server_var(username) es_msg #multi #lightgreen[OneAndOnly]#green server_var(username) ! Du bist der Letzte! } } |
Zitat von »"Chrisber"«
Wenn du bock hast, könnte ich dir mal die grundlegenden Sachen erklären, per TS oder Steam.
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es_xload |
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block load { es_xset sound "admin_plugin/oneandonly.wav" es_xset livingcount 0 es_xset username 0 es_xset sound_format 0 es_xformatv sound_format "sound/%1" sound es downloadable server_var(sound_format) } event es_map_start { es downloadable server_var(sound_format) } event player_death { es_getlivingplayercount livingcount event_var(es_userteam) ifx parse("livingcount == 1") do { es_playsound event_var(attacker) server_var(sound) 1.0 es_getplayername username server_var(username) es_msg #multi #lightgreen[One and Only]#green server_var(username) ! Du bist der Letzte! } } |
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block load { es_xset sound "admin_plugin/oneandonly.wav" es_xset livingcount 0 es_xset sound_format 0 es_xformatv sound_format "sound/%1" sound es downloadable server_var(sound_format) } event es_map_start { es downloadable server_var(sound_format) } event player_death { es_getlivingplayercount livingcount event_var(es_userteam) ifx parse("livingcount == 1") do { es_playsound event_var(attacker) server_var(sound) 1.0 es_msg #multi #lightgreen[One and Only]#green event_var(es_username) ! Du bist der Letzte! } } |