Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server
-Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
-Fixed mp3 sounds causing occasional hitching and framerate stuttering
-Fixed OS X players being limited to medium texture quality
-Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
-[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
-[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
-Fixed ent_teleport causing a crash when issued by the server
-Fixed buildcubemaps command not working for maps that already have cubemaps embedded
-Fixed -buildcubemaps command line option generating black non-HDR cubemaps