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Source code |
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#include <sourcemod>
#include <clientprefs>
#include <tf2items>
//Unusual Particles
new Float:particle[MAXPLAYERS+1]
new Handle:g_hCookieParticle;
public Plugin:myinfo =
{
name = "Premium Mod",
author = "Tak, edit Jackmaster",
description = "Premium donator mod features/commands",
version = "1.0",
url = "hd-gamer.de"
}
public OnPluginStart()
{
g_hCookieParticle = RegClientCookie("tf2donor_particle", "", CookieAccess_Private);
RegConsoleCmd("sm_unusuals", Command_Unusuals);
}
public Action:Command_Unusuals(client, args)
{
new Handle:effectmenu = CreateMenu(EffectMenuCallback);
SetMenuTitle(effectmenu, "Unusual Effects");
AddMenuItem(effectmenu, "0", "None");
AddMenuItem(effectmenu, "1", "Red Fire");
AddMenuItem(effectmenu, "3", "Nemesis Burst");
AddMenuItem(effectmenu, "4", "Community Sparkle");
AddMenuItem(effectmenu, "6", "Green Confetti");
AddMenuItem(effectmenu, "7", "Purple Confetti");
AddMenuItem(effectmenu, "8", "Ghosts");
AddMenuItem(effectmenu, "9", "Green Energy");
AddMenuItem(effectmenu, "10", "Purple Energy");
AddMenuItem(effectmenu, "11", "Circling TF Logo");
AddMenuItem(effectmenu, "12", "Flies");
AddMenuItem(effectmenu, "13", "Burning 1");
AddMenuItem(effectmenu, "14", "Burning 2");
AddMenuItem(effectmenu, "15", "Plasma 1");
AddMenuItem(effectmenu, "16", "Plasma 2");
AddMenuItem(effectmenu, "17", "Sun Beams");
AddMenuItem(effectmenu, "18", "Circling Peace Sign");
AddMenuItem(effectmenu, "19", "Circling Heart");
AddMenuItem(effectmenu, "20", "Stamp Spin");
AddMenuItem(effectmenu, "29", "Stormy Storm");
AddMenuItem(effectmenu, "30", "Blizzard");
AddMenuItem(effectmenu, "31", "Orbiting Nuts & Bolts");
AddMenuItem(effectmenu, "32", "Orbiting Planets");
AddMenuItem(effectmenu, "33", "Orbiting Fire");
AddMenuItem(effectmenu, "34", "Bubbles");
AddMenuItem(effectmenu, "35", "Smoking");
AddMenuItem(effectmenu, "36", "Steaming");
AddMenuItem(effectmenu, "37", "Orbiting Pumpkin");
AddMenuItem(effectmenu, "38", "Full Moon Cloudy");
AddMenuItem(effectmenu, "39", "Bubbles Green");
AddMenuItem(effectmenu, "40", "Orbiting Dark Fire");
DisplayMenu(effectmenu, client, MENU_TIME_FOREVER);
return Plugin_Handled;
}
public OnClientPutInServer(client)
{
particle[client] = 0.0;
}
public EffectMenuCallback(Handle:menu, MenuAction:action, client, param2)
{
if (action == MenuAction_Select)
{
new String:info[16];
GetMenuItem(menu, param2, info, sizeof(info));
new Float:choice = StringToFloat(info);
particle[client] = choice;
SetClientCookie(client, g_hCookieParticle, info);
//PrintToChat(client, "You must respawn or touch a resupply cabinet for your change to take effect.");
}
}
public Action:TF2Items_OnGiveNamedItem(client, String:classname[], iItemDefinitionIndex, &Handle:hItem)
{
if (StrEqual(classname, "tf_wearable"))
{
//PrintToServer("OnGiveNamedItem - Client %N, classname: %s, Index: %d", client, classname, iItemDefinitionIndex);
//No particle or not admin
if (particle[client] == 0.0)
{
PrintToServer("no effect");
return Plugin_Continue;
}
hItem = TF2Items_CreateItem(OVERRIDE_ALL);
TF2Items_SetClassname(hItem, classname);
TF2Items_SetItemIndex(hItem, iItemDefinitionIndex);
TF2Items_SetQuality(hItem, 6);
TF2Items_SetNumAttributes(hItem, 1);
TF2Items_SetAttribute(hItem, 0, 134, particle[client]);
TF2Items_SetFlags(hItem, OVERRIDE_ATTRIBUTES|OVERRIDE_CLASSNAME|OVERRIDE_ITEM_DEF|OVERRIDE_ITEM_QUALITY);
//PrintToServer("Everything is set!");
return Plugin_Changed;
}
return Plugin_Continue;
}
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This post has been edited 1 times, last edit by "Newbie'" (Jan 5th 2013, 8:54pm)