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sourcemod frage zu quakesounds und gormemod
hallo
ich habe 2 fragen zu sourcemod.
ich zocke ohne server, also im offlinemodus gegen bot´s.
meine erste frage: die quakesounds funktionieren nicht zu 100%.. bzw. Firtsblood ist nicht zu hören. oder Play wen die erste runde los geht.
wo kann mann das genau einstellen? oder ab viele kills welche sound abgespielt wird?
die zweite frage: habe mir goremod installiert. läuft auch, aber kann mann goremod auch irgendwie einstellen? habe nur eine datei runtergeladen, die heisst so: CSSGore.smx.
Re: sourcemod frage zu quakesounds und gormemod
Welches Plugin nutzt du den für die Quake Sounds?
Re: sourcemod frage zu quakesounds und gormemod
ich benutze sourcemod. ich habe auch schon eine datei gefunden für die quakesounds.
die datei befindet sich in D\:cstrike\addons\sourcemod\configs\quakesoundslist.cfg
da kann ich auch einiges einstellen. aber wenn ich wider das game starte, bekomme ich garkeine sounds mehr zu hören.
Re: sourcemod frage zu quakesounds und gormemod
achso hier mal die datei von der soundslist.cfg
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "18"
}
"headshot 3"
{
"standard" "quake/hattrick.wav"
"female" "quake/female/headshot.mp3"
"config" "18"
}
"headshot 5"
{
"standard" "quake/headhunter.wav"
"female" "quake/female/headshot.mp3"
"config" "18"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/humiliation.mp3"
"config" "0"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "0"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"config" "9"
}
"killsound 1"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"config" "9"
"kills" "4"
}
"killsound 2"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"config" "9"
"kills" "6"
}
"killsound 3"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"config" "9"
"kills" "8"
}
"killsound 4"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"config" "9"
"kills" "10"
}
"killsound 5"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"config" "9"
"kills" "12"
}
"killsound 6"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"config" "9"
"kills" "14"
}
"killsound 7"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"config" "9"
"kills" "16"
}
"killsound 8"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
"kills" "18"
}
"killsound 9"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
"kills" "20"
}
"killsound 10"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
"kills" "22"
}
"killsound 11"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
"kills" "24"
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"config" "0"
}
"double combo"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"triple combo"
{
"standard" "quake/triplekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"quad combo"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"monster combo"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "9"
}
"event sounds"
{
"join server"
{
"sound" "admin_plugin/actions/joinserver.mp3"
"config" "1"
}
}
}
Re: sourcemod frage zu quakesounds und gormemod
Link zu den beiden Plugins bitte ienmal posten.
LG
GeNeRaLbEaM
Wer Rechtschreibfehler findet, darf sie behalten.