Du bist nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: sourceserver.info. Falls dies dein erster Besuch auf dieser Seite ist, lies bitte die Hilfe durch. Dort wird dir die Bedienung dieser Seite näher erläutert. Darüber hinaus solltest du dich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutze das Registrierungsformular, um dich zu registrieren oder informiere dich ausführlich über den Registrierungsvorgang. Falls du dich bereits zu einem früheren Zeitpunkt registriert hast, kannst du dich hier anmelden.

Impact

Super Moderator

  • »Impact« ist der Autor dieses Themas

Beiträge: 1 276

Rootserver vorhanden: Nein

  • Private Nachricht senden

1

Dienstag, 4. September 2012, 17:55

SourceMod 1.4.6, Metamod:Source 1.9.0 released!

Zitat

I'm pleased to announce that SourceMod 1.4.6 and Metamod:Source 1.9.0 have been released.

SourceMod 1.4.6 is a bugfix release, primarily just continue to update support for games as they receive updates themselves.

Other than that, this is a very minor update, including the following. See the release notes for a full changelog.

  • Added support for CS:S when running SM on MM:S 1.9.0.
  • Added some failsafes to prevent some crashes caused by plugins.
  • Fixed extensions not being able to block client connect properly with IClientListener.


You can get SourceMod from the downloads page. Some support links:



Update: Initially this news post, and the changes detailed above, actually related to the release of SourceMod 1.4.5 - 1.4.6 is bug-fix release to fix a critical bug discovered shortly after the release of 1.4.5.

Thanks to the rest of the SM team as well as KyleS for one of the crash fixes and a minor memory leak fix, Powerlord for helping with the TF2 define updates, and PimpinJuice for the IClientListener fix.

-----------------------------------------------------------------

The MM:S 1.9.0 release primarily features support for CS:GO.

For SourceMod on CS:GO, a 1.5.0 snapshot build is still required as SM 1.5.0 is still in development, hopefully due out in the semi-near future.

In addition, CS:S is now treated as a separate engine from the other "Orangebox Valve" games to add stability as Valve are no longer keeping it in parity with the others.

For more info, see the MM:S site or the release notes.


Quelle

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Impact« (26. August 2013, 13:38)