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Quoted
Also Quakesounds waren...soweit ich noch weiß diese: https://forums.alliedmods.net/showthread.php?t=58548
This post has been edited 2 times, last edit by "FearPain" (Feb 20th 2014, 10:36am)
Quoted
Dann wäre es noch hilfreich, wenn mir einer das näher erläutern könnte mit dem Admin-Joinsound via Saysound. Also ich will das, wenn ein Admin joint, ein Track für jeden hörbar abgespielt wird. Da es zwei Admins auf den Server geben wird, wäre es gut wenn ich zwei Steam-IDs zwei verschiedene Tracks zuordnen könnte.
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// #### Join/Exit Sounds #### "JoinSound" // Sound to play when a player Joins the server { "file" "misc/welcome.wav" "admin" "0" "text" "blablabla" // Message to display if s client joins the server "single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1) "volume" "0.5" // Specify volume for this specific sound } "ExitSound" { "file" "misc/welcome.wav" "admin" "0" "etext" "blablabla" // Message to display if a client leaves the server "single" "1" // 1 to play sound to single client only, 0 to play to all (default is 0) "volume" "0.5" // Specify volume for this specific sound } "STEAM_0:x:xxxxxx" // trigger for specific STEAM ID { "file" "misc/myhouse.mp3" // name of sound to play when joining "exit" "misc/goodbye.mp3" // name of sound to play when leaving "text" "blablabla" // Message to display if this client joins the server "etext" "blablabla" // Message to display if this client leaves the server "admin" "0" "volume" "0.5" // Specify volume for this specific sound } |