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Paddy1991

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1

Saturday, December 19th 2015, 11:31am

Arms Race Waffenreihenfolge ändern

Guten Tach zusammen,
Ich bin hier grad zu Gange mir einen Arms Race Server zusammen zu basteln.
Nach ewiger Config durch sucherrei habe Ich schon mal festgestellt das alles mindestens 5 mal angegeben ist, so Sachen wie gamemodes_server.txt nicht bzw nur teilweise geladen werden und das beste daran das komplette ding eigentlich noch ein Fehlerhafter Haufen hoch drei ist!... Finde es echt armselig das Valve sowas überhaupt zum download bereit stellt..
Nichts desto trotz wollte ich mal fragen ob einer von euch weiß wo und wie ich am besten die Waffenreihenfolge ändern soll/kann..
Getestet habe ich es in der gamemodes.txt und in der gamemodes_server.txt. Bei beiden wird dies nicht übernommen.. Nicht einmal wie viele Kills man machen soll..
Auch nach ca 2h googlen bin ich immer noch nicht weiter.. Die Lösungsvorschläge die ich gefunden habe bringen rein gar nichts.
MfG
Paddy1991

fluxX

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Occupation: IT Systemadministrator

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2

Saturday, December 19th 2015, 1:34pm

Hallo, ich hab zwar nie eine Armsrace gamemod_server.txt aufgesetzt aber probier diese mal:

Spoiler Spoiler

Source code

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"GameModes_Server.txt"
{
	"gameTypes"
	{
		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"					"16"
					
					"exec"
					{
						"exec" "gamemode_gungameprogressive_server.cfg"
					}

					"mapgroupsMP"
					{
						"mg_ar_example"		""
					}
					
					"weaponprogression_ct"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
					}
					
					"weaponprogression_t"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
					}
				}
			}	
		}
	}
	
	"mapgroups"
	{
		"mg_ar_example"
		{
			"name"			"mg_ar_example"
			"maps"
			{
				"ar_test"		""
			}
		}
	}
}

Für 'gungametrbomb' einfach 'gungameprogressive' damit ersetzen.
'weaponprogression_ct' und 'weaponprogression_t' sind halt die Waffenreihenfolgen und benötigten Kills für die einzelnen Teams.
Mapgroups usw. musst du dir halt selbst ausfüllen.

Greetz

Paddy1991

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3

Saturday, December 19th 2015, 2:07pm

Danke aber meine sieht fast identisch aus^^ lustigerweise z.b. maxplayers wird bei mir über die datei erst gar nicht geladen, dies muss ich via startbefehl ändern ansonsten nimmt der server den wert von der gamemode.txt
das exec bla funktioniert dann wieder und sobald es an die waffen geht läd er mir dies auch wieder nicht.. eigentlich sollten alle waffen nur einen kill brauchen, ingame sind es dann aber auch wieder 2..

Neoxx

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4

Saturday, December 19th 2015, 7:50pm

Wenn du die gamemod_server.txt von @fluxX benutzt.
Ist es auch kein wunder er hat ja 2 kills eingestellt.

Gruß Neoxx

Paddy1991

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5

Sunday, December 20th 2015, 9:56am

Danke aber meine sieht fast identisch aus
Habe auch nur fast gesagt^^ das sind nun mal alle cfgs wo geladen werden sollten.. Die server.cfg lade ich via Startparameter ebenfalls

gamemode_armsrace.cfg

Spoiler Spoiler

cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 30
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 30
mp_weapons_allow_zeus 0
mp_weapons_allow_typecount -1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3

//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""

sv_occlude_players 1
occlusion_test_async 0


gamemode_competitive.cfg

Spoiler Spoiler

cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.92
mp_roundtime_hostage 1.92
mp_roundtime_defuse 1.92
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 300
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts

sv_occlude_players 1
occlusion_test_async 0
spec_replay_enable 0


gamemodes_server.txt

Spoiler Spoiler

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{

"maxplayers" "36"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server.cfg"
}

"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"bizon" { "kills" "1" }
"negev" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"tec9" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"bizon" { "kills" "1" }
"negev" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"tec9" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}

"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}


server.cfg

Spoiler Spoiler

sv_region 0
log 1

exec banned_user.cfg
exec banned_ip.cfg

hostname "Paddys Testserver"
maxplayers_override "36"


//sv_downloadurl "http://bye.site.nfoservers.com/csgo"
sv_allowdownload 1
sv_allowupload 1

mp_freezetime 5
mp_join_grace_time 15
mp_match_end_restart 0
sv_cheats 0
sv_lan 0


fps_max 0
sv_minrate 128000
sv_maxrate 0


sv_mincmdrate 128

bot_difficulty 1
bot_chatter "off"
bot_join_after_player 0
bot_quota 4
bot_quota_mode "fill"

// write out any bans
writeid
writeip

Gesetz-des-Zorns

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6

Sunday, December 20th 2015, 11:51am

Morgen,

Wenn du die server.cfg via Startparameter starten lässt, warum schreibst du dann in die gamemodes_server.txt -> "exec" "server.cfg" rein ?
Da müssen deine Gamemodes Configs rein ... (Eine Config reicht völlig aus, für einen Gamemode)

MFG
Gesetz-des-Zorns
Rechtschreibfehler sind voll normal und passieren nunmal 8)
Ich gebe keine Antworten auf PN, dazu ist das komplette Forum da um Anfragen zu beantworten ...



Paddy1991

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7

Sunday, December 20th 2015, 12:52pm

ich weis nicht ob die standartmäßig mitgeladen werden^^ kenne mich mit den mods von csgo zu wenig aus^^ und die server.cfg lade ich immer via startparameter da ich in der vergangenheit damit schon probleme hatte..