====== GameModes_Server.txt ====== // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "convars" { "hostname" "SE SERVER 24/7" "mp_startmoney" "888" "mp_maxmoney" "9999" } "mapgroupsMP" // Liste der mapgroups, die für diesen Modus möglich sind { "mg_bomb_se" "" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // Um eine mapgroup zu verwenden, muss diese in den keyvalues-Abschnitt definiert sein wie im Beispiel // und muss auch in dem 'mapgroupsMP'-Abschnitt des Game-Mode definiert sein, damit es läuft. // // Dann starte den Server mit: '+mapgroup MAPGROUPNAME' // // Beispiel: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_bomb_se" // mapgroup definition { "name" "mg_bomb_se" "maps" { "de_dust_se" "" "de_dust2_se" "" "de_nuke_se" "" "de_train_se" "" "de_inferno_se" "" "de_aztec_se" "" } } } }