Moin moin,
ich habe die SuFu benutzt, aber leider nicht das passsende gefunden. Falls es doppelt sein sollte, bitte ich um entschuldigung. Doch nun zu meinem Problem.
Ich habe mir auf der Mani Seite das Quake Sound Pack runtergeladen. (http://www.mani-admin-plugin.com/joomla/index.php?option=com_content&view=article&id=23&Itemid=30">http://www.mani-admin-plugin.com/joomla ... &Itemid=30</a>). Dann habe ich alle files unverändert auf den Server gespielt und alles eingestellt.
Hier meine mani_quake_sounds.cfg:
// *****************************************************************************
// Plugin : Mani Admin Plugin
//
// Filename : mani_quake_sounds.cfg
//
// Last updated : 2009/08/12
//
// Desc : This is the core configuration file to turn on/off quake sounds
// functionality and change their behaviour
// *****************************************************************************
//
// *****************************************************************************
// Table of Contents:
//
// Module 01: Quake Sounds General Configuration
// Module 02: Event based Quake Sound Configuration
// Module 03: Quake Sounds played based on kills in a row
// *****************************************************************************
echo "****** Executing mani_quake_sounds.cfg ******"
// *****************************************************************************
// Module 01: Quake Sounds General Configuration
//
// Desc : Quake Sounds are sounds played on specific events in the game
// *****************************************************************************
// Turn on quake style sounds 1 = on, 0 = off
mani_quake_sounds 1
// Reset kill streak 1 = per round/death, 0 = per death only
mani_quake_kill_streak_mode 0
// Individual player setting for quake style sounds and visuals
// 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information
mani_player_settings_quake 1
// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own
// .res files to initiate transfers to a client. If you change this value from
// 1 to 0 while the server is running you must restart your server.
mani_quake_auto_download 1
// *****************************************************************************
// Module 02: Event based Quake Sound Configuration
//
// Desc : Quake Sounds played after an specific event occurs
// *****************************************************************************
// Quake Sounds played after killing another player with a specific weapon
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_humiliation_mode 1
mani_quake_humiliation_visual_mode 1
// Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon "knife"
// Another weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""
// Quake Sound played after killing the first player
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_firstblood_mode 1
mani_quake_firstblood_visual_mode 1
// CSS Only, 1 = reset per round, 0 = per map
mani_quake_firstblood_reset_per_round 1
// Quake Sound played after killing another player with a headshot
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_headshot_mode 3
mani_quake_headshot_visual_mode 3
// Quake Sound played on round start
// 0 = off, 1 = on
// (same values for displaying it via setting the visual mode to 1 or 2)
mani_quake_prepare_to_fight_mode 1
mani_quake_prepare_to_fight_visual_mode 1
// Quake Sound played after killing multiple people by one action
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_multi_kill_mode 1
mani_quake_multi_kill_visual_mode 1
// Quake Sound played after killing a teammate
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_team_killer_mode 1
mani_quake_team_killer_visual_mode 1
// *****************************************************************************
// Module 03: Quake Sounds played based on kills in a row
//
// Desc : Quake Sound played after killing x other players
// *****************************************************************************
// Dominating Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_dominating_mode 1
mani_quake_dominating_visual_mode 1
// Kills streak required to trigger sound
mani_quake_dominating_trigger_count 4
// Rampage Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_rampage_mode 1
mani_quake_rampage_visual_mode 1
// Kills streak required to trigger sound
mani_quake_rampage_trigger_count 6
// Killling Spree Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_killing_spree_mode 3
mani_quake_killing_spree_visual_mode 3
// Kills streak required to trigger sound
mani_quake_killing_spree_trigger_count 8
// Monster Kill Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_monster_kill_mode 3
mani_quake_monster_kill_visual_mode 3
// Kills streak required to trigger sound
mani_quake_monster_kill_trigger_count 10
// Unstoppable Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_unstoppable_mode 1
mani_quake_unstoppable_visual_mode 1
// Kills streak required to trigger sound
mani_quake_unstoppable_trigger_count 12
// Ultra Kill Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_ultra_kill_mode 1
mani_quake_ultra_kill_visual_mode 1
// Kills streak required to trigger sound
mani_quake_ultra_kill_trigger_count 14
// God Like Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_god_like_mode 1
mani_quake_god_like_visual_mode 1
// Kills streak required to trigger sound
mani_quake_god_like_trigger_count 16
// Wicked Sick Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_wicked_sick_mode 1
mani_quake_wicked_sick_visual_mode 1
// Kills streak required to trigger sound
mani_quake_wicked_sick_trigger_count 18
// Ludicrous Kill Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_ludicrous_kill_mode 1
mani_quake_ludicrous_kill_visual_mode 1
// Kills streak required to trigger sound
mani_quake_ludicrous_kill_trigger_count 20
// Holy Shit Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_holy_shit_mode 1
mani_quake_holy_shit_visual_mode 1
// Kills streak required to trigger sound
mani_quake_holy_shit_trigger_count 24
Hier meine mani_server.cfg (Abschnitt Sound Control)
// *****************************************************************************
// Module 14: Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
// is not related to the Quake sounds
// *****************************************************************************
// Set to the number of sounds you wish a regular non-admin player to be able
// to use per round
mani_sounds_per_round 5
// Set to 1 if you want alive players not to hear sounds triggered by dead
// players
mani_sounds_filter_if_dead 0
// mani_sounds_auto_download is a cvar to control whether server sounds
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
// provide your own .res files to initiate transfers to a client.
// If you change this value from 1 to 0 while the server is running you
// must restart your server.
mani_sounds_auto_download 1
// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_sounds 1
// There are two methods for the client to play sounds.
// 0 sets the plugin to use playgamesound = play sounds with overlapping
// 1 sets the plugin to use play = play a single sound, no overlapping
mani_play_sound_type 0
Leider höre ich keine Sounds und ich sehe auch nichts. Kann mir da vielleicht jemand sagen wo der Fehler sein könnte?
P.S. Die Sounds werden aber heruntergeladen beim connect.
Danke