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Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
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// ********************************************** // ********************************************** // New for V1.2 Beta Q // ********************************************** // ********************************************** // // CVars for Quake Style sounds // // mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off mani_quake_kill_streak_mode 1 // Reset kill streak 1 = per round/death, 0 = per death only mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it // Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to // alter whether they wish to hear and see quake style information mani_player_settings_quake 1 // mani_quake_auto_download is a cvar to control whether quake sounds // are auto downloaded to a client. If set to 0 you must provide your own .res files // to initiate transfers to a client. If you change this value from 1 to 0 while the // server is running you must restart your server. mani_quake_auto_download 1 |
Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
Zitat von »"Franz79"«
jep sind alle da wenn werde sie ja eh downgeloadet oder ?
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Counter-Strike: Source Map: de_dust2 Players: 1 / 20 Build 3531 Server Number 1 SetConVar: No such cvar ( es_corelib_ver set to 1.5.0.171b), skipping SetConVar: No such cvar ( mani_nextmap set to de_dust2_night), skipping SetConVar: No such cvar ( mani_tickrate set to 66), skipping No pure server whitelist. sv_pure = 0 |
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bot_quota 10 bot_difficulty 0 bot_quota_mode fill bot_chatter on |
Zitat
CVAR ist ein WERT, das ist nix mit Installieren.
Zitat
logaddress_add: 194.169.211.41:27090
couldn't exec ./mani_admin_plugin/defaults.cfg
couldn't exec
couldn't exec
couldn't exec
****** Executing mani_server.cfg ******
****** Finished executing mani_server.cfg ******
****** Executing mani_server.cfg ******
****** Finished executing mani_server.cfg ******
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rcon_password DeinRconPW rcon es_playsound <userid> quake/godlike.mp3 1.0 |
Zitat von »"Chrisper"«
Solltest du den Sound nicht hören, müsst ein Fehler in deiner Console erscheinen!
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] rcon_password xxxxx ] rcon es_playsound <STEAM_0:1:17505044 00:50 55 0> quake/godlike.mp3 1.0 autokick is disabled for [team bacardi]@URLAUB |
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rcon_password ZENSIERT rcon es_playsound USERID quake/godlike.mp3 1.0 |
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# 2 deinname SteamID .. .. .. |
Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
Quellcode |
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mani_exec_default_file1 "mani_server.cfg" mani_exec_default_file2 "/mani_admin_plugin/defaults.cfg" mani_exec_default_file3 "" mani_exec_default_file4 "" mani_exec_default_file5 "" |
Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein