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import es,gamethread,playerlib,timeit, math info = es.AddonInfo() info.name = "TFlash" info.version = "1.53P" info.author = "*XYZ*SaYnt" info.url = "http://addons.eventscripts.com/addons/view/tflash" info.basename = "tflash" info.description = "Detects team flashes and reports all flash stats for logging; also simple round-end flash stats." #=============================================================================== # User configurable parameters #duration of a flash under which a player is not considered blind. #in seconds. tf_cfg_durationlimit = 0.75 # flag to show end of round overall team flash stats. Set to zero to disable. tf_cfg_end_of_round_stats = 1 # flag to disable flash logging for hlstatsx/psychostats. Set to zero to disable. tf_cfg_log = 1 #=============================================================================== # global variables flashed_for = {} log_events = [] flash_stats = {} flash_stats['2'] = {} flash_stats['3'] = {} def load(): #es.msg("TFlash %s by *XYZ*SaYnt loaded." % info.version) es.set("tflash_version",info.version) es.makepublic("tflash_version") def round_start(ev): reset_flash_stats() #This is our custom version of statlog until the python version comes out. def statlog(userid,event): es.server.queuecmd("statlog " + str(userid) + " " + event) ############################################################################## #ASSUMPTION.....FLASHBANG DETONATE HAPPENS VERY QUICKLY AFTER PLAYER BLIND. ############################################################################## def player_blind(ev): global log_events global flashed_for global tf_cfg_durationlimit global flash_stats userid = ev['userid'] p = playerlib.getPlayer(userid) #add blinded players to a dictionary; userid is the key; store the #flash duration. #and only store if flash magnitude is high (255) isdead = int(p.attributes['isdead']) if not isdead: alpha = int(p.get('flashalpha')) if alpha == 255: duration = float(p.get('flashduration')) if duration > tf_cfg_durationlimit: teamid = str(p.attributes['teamid']) log_events.append([userid,"Player_Blind"]) flash_stats[teamid]["blind"] += 1 flashed_for[userid] = duration def flashbang_detonate(ev): global log_events global flashed_for global flash_stats userid = ev['userid'] userteam = ev['es_userteam'] log_events.append([userid,"Flash_Detonate"]) flash_stats[userteam]["flashbang"] += 1 #we already have a list of players that were just blinded, so we loop through #that list and see if any were on our team. for k, v in flashed_for.iteritems(): tfcheck(userid,userteam,k,v) # now clear out the dictionaries that we have created flashed_for.clear() def tfcheck(userid_of_flasher,team_of_flasher,userid_of_flashed,duration): global log_events global flash_stats flash_stats[team_of_flasher]["blind_caused_by"] += 1 pobj = playerlib.getPlayer(userid_of_flasher) team_of_flashed = es.getplayerteam(userid_of_flashed) if int(team_of_flasher) == int(team_of_flashed): if int(userid_of_flasher) == int(userid_of_flashed): # player flashed himself. es.tell(userid_of_flashed,"[FT] You just flashed yourself for %.2f seconds" % duration) log_events.append([userid_of_flashed,"Self_Flasher"]) flash_stats[team_of_flasher]["self_flashed"] += 1 else: schaden = math.ceil(math.ceil(duration * schadensmultiplizierer)) # player flashed a teammate. tattle. #es.msg("tattle") leben = pobj.get("health") - schaden if leben > 0: pobj.set("health", leben) else: es.sexec(userid_of_flasher, "kill") blinded_name = es.getplayername(userid_of_flashed) flasher_name = es.getplayername(userid_of_flasher) es.tell(userid_of_flashed,"[FT] You were just teamflashed for %.2f seconds by %s (He got %i damage for that)" % (duration,flasher_name, schaden)) es.tell(userid_of_flasher,"[FT] You just teamflashed %s for %.2f seconds (Damage for that: %i)" % (blinded_name,duration, schaden)) log_events.append([userid_of_flasher,"Team_Flasher"]) log_events.append([userid_of_flashed,"Team_Flashee"]) flash_stats[team_of_flasher]["team_flashed"] += 1 else: # player flashed the opposite team, which is good. log_events.append([userid_of_flasher,"OppositeTeam_Flasher"]) flash_stats[team_of_flasher]["opposing_flashed"] += 1 def round_end(ev): # at round end, we dump the stats. This is for efficiency so that we are not # calling statslog quite so much during the middle of gameplay. I've never # seen a problem with doing this, but still, it pays to be efficient. We also # delay it slightly so that it gets taken care of in a different tick than # all of the other round end events. if tf_cfg_end_of_round_stats: gamethread.delayed(0.3, write_flashstats) if tf_cfg_log: gamethread.delayed(0.5, write_logs) def write_logs_timed(): thetime = timeit.Timer("tflash.write_logs()","from tflash import tflash").timeit(1) es.log("Wrote tflash logs in %f seconds" % thetime); def write_logs(): global log_events for x in log_events: statlog(x[0],x[1]) del log_events[:] def write_flashstats(): write_flashstat('CT','3') write_flashstat(' T','2') def write_flashstat(moniker,teamid): global flash_stats otherteam = other_team(teamid) flashbangs = flash_stats[teamid]["flashbang"] blind = flash_stats[teamid]["blind_caused_by"] if blind > 0: teamflashing = float(flash_stats[teamid]["team_flashed"])/float(blind)*100.0 selfflashing = float(flash_stats[teamid]["self_flashed"])/float(blind)*100.0 goodflashing = float(flash_stats[teamid]["opposing_flashed"])/float(blind)*100.0 else: teamflashing = 0.0 selfflashing = 0.0 goodflashing = 0.0 tellall("#green","[TF] %s: %d flashbangs thrown. %.1f%% teamflash, %.1f%% opposingflash, %.1f%% selfflash." % (moniker,flashbangs,teamflashing,goodflashing,selfflashing)) def other_team(teamid): if teamid == '3': return '2' elif teamid == '2': return '3' else: return '0' def reset_flash_stats(): global flash_stats for k in flash_stats: flash_stats[k]["blind"] = 0 flash_stats[k]["blind_caused_by"] = 0 flash_stats[k]["flashbang"] = 0 flash_stats[k]["self_flashed"] = 0 flash_stats[k]["team_flashed"] = 0 flash_stats[k]["opposing_flashed"] = 0 def tellall(color,msg): userids = es.getUseridList() for k in userids: es.tell(k,color,msg) |