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//========================================================= // MULTI ROUNDS ENABLED //========================================================= // This variable controls the number of rounds that need to be played before // a map change. // // Note: Only set this variable if you want more than one round per map change. // // Note: The map vote will only trigger on the final round. // // Options: 0 = Disabled gg_multi_round 2 |
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//---------------------------------------------------------------------------- // gg_en_config.cfg -- English Server Configuration // // This file controls GunGame settings. // // Note: Any alteration of this file requires a server restart or a reload of // GunGame. //---------------------------------------------------------------------------- // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // WEAPON SETTINGS // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // WEAPON ORDER FILE //========================================================= // This variable controls what weapon order file will be used. // // Note: The file must be located under "cfg/gungame5/weapon_orders/". // // Note: Changing this variable in-game will result in a restart. // // Note: If gg_weapon_order_random = 1, this will be the starting weapon order. // // Default Value: default_weapon_order gg_weapon_order_file default_weapon_order //========================================================= // RANDOM WEAPON ORDER FILE //========================================================= // This variable controls whether a random weapon order will be chosen at the // of each map. // // Options: 0 = Off, use gg_weapon_order for a static weapon order. // 1 = On, get a new weapon order each map change. // // Default Value: 0 gg_weapon_order_random 0 //========================================================= // WEAPON ORDER //========================================================= // This variable controls which order type in which the weapon order will be parsed. // // Options: #default = Order will go Top -> Bottom. // #reversed = Order will go Bottom -> Top. // #random = Order will be shuffled. // // Default Value: #default gg_weapon_order_type #default //========================================================= // WEAPON REMOVAL //========================================================= // This variable controls which weapons are not removed from the map. // // Note: Only weapon_* entities are supported. gg_map_strip_exceptions hegrenade,flashbang,smokegrenade //========================================================= // MULTIKILL OVERRIDE //========================================================= // This variable controls the amount of kills a player needs to level up. // // Note: Keep this variable set to 0 unless you want to override the values in // your weapon order file. // // Note: This will not override hegrenade and knife, these are always 1. gg_multikill_override 0 // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // PUNISHMENTS SETTINGS // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // AFK ROUNDS //========================================================= // This variable controls the number of rounds a player has to be AFK before // action is taken. // // Options: 0 = Disabled gg_afk_rounds 0 //========================================================= // AFK PUNISHMENT //========================================================= // This variable controls what punishment is taken upon players who are AFK // longer than "gg_afk_rounds". // // Options: 1 = Kick the player // 2 = Move the player to spectator gg_afk_action 0 //========================================================= // SUICIDE PUNISHMENT //========================================================= // This variable controls the number of levels a player will lose if they // commit suicide. // // Options: 0 = Disabled gg_suicide_punish 0 //========================================================= // TEAM KILL PUNISHMENT //========================================================= // This variable controls the number of levels a player will lose if they // kill a team-mate. // // Options: 0 = Disabled gg_tk_punish 0 //========================================================= // RECONNECT PUNISHMENT //========================================================= // This variable controls the number of levels a player will lose if they // disconnect, then reconnect in the same round. // // Options: 0 = Disabled gg_retry_punish 0 // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // MAP SETTINGS // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // MAP OBJECTIVES //========================================================= // This variable controls which objectives will be disabled. // // Options: 0 = All objectives disabled. // 1 = Bomb objective disabled. // 2 = Hostage objectives disabled. // 3 = No objectives disabled. gg_map_obj 0 //========================================================= // MULTI ROUNDS ENABLED //========================================================= // This variable controls the number of rounds that need to be played before // a map change. // // Note: Only set this variable if you want more than one round per map change. // // Note: The map vote will only trigger on the final round. // // Options: 0 = Disabled gg_multi_round 2 //========================================================= // MULTI ROUNDS INTERMISSION //========================================================= // This variable controls the amount of time the intermission lasts between // rounds. // // Note: This will start an intermission timer similar to the warmup timer // between rounds. gg_round_intermission 20 //========================================================= // WARMUP ROUND TIME //========================================================= // This variable controls how long the warmup round will last. // // Note: Players cannot level up during the warmup round. // // Options: 0 = Disabled gg_warmup_timer 30 //========================================================= // WARMUP WEAPON //========================================================= // This variable controls what weapon players will have during the warmup // round. // // Options: 0 = First level weapon gg_warmup_weapon hegrenade //========================================================= // WARMUP ROUND DEATHMATCH MODE //========================================================= // This variable controls if the warmup round will allow deathmatch- // style play during the warmup round. // // Options: 0 = Disabled (default) // 1 = Enabled // // Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This // cause gg_deathmatch to unload at the end of the warmup round. // // Note: Requires the usage of "gg_respawn_cmd" (found below). // // Note: Please check the gg_default_addons.cfg for information regarding // information on what is required to be enabled and disabled when // running gg_deathmatch. gg_warmup_deathmatch 0 //========================================================= // WARMUP ROUND ELIMINATION MODE //========================================================= // This variable controls if the warmup round will allow elimination- // style play during the warmup round. // // Options: 0 = Disabled (default) // 1 = Enabled // // Note: DO NOT ENABLE this if gg_elimination is enabled by default! This // cause gg_elimination to unload at the end of the warmup round. // Note: Requires the usage of "gg_respawn_cmd" (found below) // Note: Please check the gg_default_addons.cfg for information regarding // information on what is required to be enabled and disabled when // running gg_elimination. gg_warmup_elimination 0 //========================================================= // DYNAMIC END OF MAP CHAT TIME //========================================================= // This variable controls the source of the end of map chat time for custom // end of map music. // // Options: 0 = Use the server's mp_chattime variable // 1 = Use the length of the individual audio file gg_dynamic_chattime 1 // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // PLAYER SETTINGS // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // DEFUSERS //========================================================= // This variable controls whether Counter-Terrorist players are given defusal // kits in bomb maps. // // Options: 0 = Disabled // 1 = Enabled gg_player_defuser 0 //========================================================= // ARMOR //========================================================= // This variable controls the type of armor players are given. // // Options: 0 = No armor // 1 = Kevlar only // 2 = Assaultsuit (Kevlar + Helmet) gg_player_armor 2 // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // SOUND SETTINGS // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // SOUND PACK //========================================================= // This variable controls which soundpack will be used. // // Note: // // Default Value: default gg_soundpack default //========================================================= // LEADER WEAPON WARNING //========================================================= // This variable controls whether or not a sound will be played at the start // of a round announcing that a player is on either the "hegrenade" or "knife" // level. // // Options: 0 = Disabled // 1 = Enabled gg_leaderweapon_warning 0 // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // MISCELLANIA // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //========================================================= // RESPAWN COMMAND //========================================================= // This is the command that is used to respawn the player, if you don't // know what this variable does, you won't need to change it. // // Default value: est_spawn // // Example (using GunGame_Utils): gg_respawn_cmd gg_spawn gg_respawn_cmd est_spawn //========================================================= // SAY PREFIX //========================================================= // This variable controls what prefix will be used before say commands. // // Example: !gg would make setlevel be !ggsetlevel // ? would make setlevel be ?setlevel // // Default Value: ! gg_say_prefix "!" |