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Quellcode |
1 2 3 4 5 6 7 |
event player_death
{
if (event_var(weapon) == "weapon_hegrenade") do
{
es_emitsound player event_var(userid) ambient/office/zap1.wav 1.0 0.5
}
}
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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
block load
{
downloadable sound/custom/schrei.wav
}
event es_map_start
{
downloadable sound/custom/schrei.wav
}
event player_death
{
if (event_var(weapon) == "weapon_hegrenade") do
{
es_xset hesound_tmpid 0
foreach player server_var(hesound_tmpid) #all "es_xdoblock hesound/sendsound"
es_centermsg event_var(es_attackername) hat event_var(es_username) mit einer HE getoetet!!!
}
}
block sendsound
{
es_playsound player server_var(hesound_tmpid) sound/custom/schrei.wav 1.0
}
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.


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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
import es, playerlib
sound = "admin_plugin/DC_sounds/elabaetsch.wav"
def load():
es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav")
def es_map_start(event_var):
es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav")
def player_death(event_var):
if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade":
for spieler in playerlib.getUseridList("#human"):
es.playsound(spieler, sound, 1.0)
es.centermsg("%s Granaten Kill!!!")
es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"]))
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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
import es, playerlib
sound = "admin_plugin/DC_sounds/elabaetsch.wav"
def load():
es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav")
def es_map_start(event_var):
es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav")
def player_death(event_var):
if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade":
for spieler in playerlib.getUseridList("#human"):
es.playsound(spieler, sound, 1.0)
es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"])
es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"]))
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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
import es, playerlib
sound = "admin_plugin/DC_sounds/elabaetsch.wav"
def load():
es.stringtable("downloadables", sound)
def es_map_start(event_var):
es.stringtable("downloadables", sound)
def player_death(event_var):
if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade":
for spieler in playerlib.getUseridList("#human"):
es.playsound(spieler, sound, 1.0)
es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"])
es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"]))
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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
import es, playerlib
sound = "admin_plugin/DC_sounds/elabaetsch.wav"
def load():
es.stringtable("downloadables", sound)
def es_map_start(event_var):
es.stringtable("downloadables", sound)
def player_death(event_var):
if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"].replace("weapon_", "") == "hegrenade":
for spieler in playerlib.getUseridList("#human"):
es.playsound(spieler, sound, 1.0)
es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"])
es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"]))
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Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
import es, playerlib
sound = "admin_plugin/DC_sounds/elabaetsch.wav"
def load():
es.stringtable("downloadables", sound)
def es_map_start(event_var):
es.stringtable("downloadables", sound)
def player_death(event_var):
if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"].replace("weapon_", "") == "knife":
for spieler in playerlib.getUseridList("#human"):
es.playsound(spieler, sound, 1.0)
es.centermsg("%s Knife Kill!!!" % event_var["es_attackername"])
es.msg("#multi", "#lightgreen[Knife Kill]#lightgreen %s #greenmachte einen Knife Kill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"]))
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