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event player_death { if (event_var(weapon) == "weapon_hegrenade") do { es_emitsound player event_var(userid) ambient/office/zap1.wav 1.0 0.5 } } |
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block load { downloadable sound/custom/schrei.wav } event es_map_start { downloadable sound/custom/schrei.wav } event player_death { if (event_var(weapon) == "weapon_hegrenade") do { es_xset hesound_tmpid 0 foreach player server_var(hesound_tmpid) #all "es_xdoblock hesound/sendsound" es_centermsg event_var(es_attackername) hat event_var(es_username) mit einer HE getoetet!!! } } block sendsound { es_playsound player server_var(hesound_tmpid) sound/custom/schrei.wav 1.0 } |
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import es, playerlib sound = "admin_plugin/DC_sounds/elabaetsch.wav" def load(): es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav") def es_map_start(event_var): es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav") def player_death(event_var): if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade": for spieler in playerlib.getUseridList("#human"): es.playsound(spieler, sound, 1.0) es.centermsg("%s Granaten Kill!!!") es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"])) |
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import es, playerlib sound = "admin_plugin/DC_sounds/elabaetsch.wav" def load(): es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav") def es_map_start(event_var): es.stringtable("downloadables", "sound/admin_plugin/DC_sounds/elabätsch.wav") def player_death(event_var): if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade": for spieler in playerlib.getUseridList("#human"): es.playsound(spieler, sound, 1.0) es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"]) es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"])) |
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import es, playerlib sound = "admin_plugin/DC_sounds/elabaetsch.wav" def load(): es.stringtable("downloadables", sound) def es_map_start(event_var): es.stringtable("downloadables", sound) def player_death(event_var): if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"] == "weapon_hegrenade": for spieler in playerlib.getUseridList("#human"): es.playsound(spieler, sound, 1.0) es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"]) es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"])) |
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import es, playerlib sound = "admin_plugin/DC_sounds/elabaetsch.wav" def load(): es.stringtable("downloadables", sound) def es_map_start(event_var): es.stringtable("downloadables", sound) def player_death(event_var): if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"].replace("weapon_", "") == "hegrenade": for spieler in playerlib.getUseridList("#human"): es.playsound(spieler, sound, 1.0) es.centermsg("%s Granaten Kill!!!" % event_var["es_attackername"]) es.msg("#multi", "#lightgreen[Granaten Kill]#lightgreen %s #greenmachte einen Grantenkill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"])) |
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import es, playerlib sound = "admin_plugin/DC_sounds/elabaetsch.wav" def load(): es.stringtable("downloadables", sound) def es_map_start(event_var): es.stringtable("downloadables", sound) def player_death(event_var): if int(event_var["es_attackerteam"]) >= 2 and event_var["attacker"] != event_var["userid"] and event_var["attacker"] != "0" and event_var["es_userteam"] != event_var["es_attackerteam"] and event_var["weapon"].replace("weapon_", "") == "knife": for spieler in playerlib.getUseridList("#human"): es.playsound(spieler, sound, 1.0) es.centermsg("%s Knife Kill!!!" % event_var["es_attackername"]) es.msg("#multi", "#lightgreen[Knife Kill]#lightgreen %s #greenmachte einen Knife Kill und toetete #lightgreen%s" % (event_var["es_attackername"], event_var["es_username"])) |