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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "1.1"
new Handle:g_hCVWeaponSlotPrim;
new Handle:g_hCVWeaponSlotSec;
new Handle:g_hCVWeaponSlotMelee;
new Handle:g_hReFillTimer[MAXPLAYERS+1] = INVALID_HANDLE;
new bool:g_bIsDonor[MAXPLAYERS+1] = {false, ...};
public Plugin:myinfo =
{
name = "[TF2] Vip Ammo",
author = "Newbie'",
description = "",
version = PLUGIN_VERSION,
url = "http://steamcommunity.com/id/_Newbie_"
}
public OnPluginStart()
{
new Handle:hVersion = CreateConVar("sm_giveammo_version", PLUGIN_VERSION, "Give Ammo Version", FCVAR_PLUGIN|FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD);
if(hVersion != INVALID_HANDLE)
{
SetConVarString(hVersion, PLUGIN_VERSION);
HookConVarChange(hVersion, OnConVarVersionChange);
}
g_hCVWeaponSlotPrim = CreateConVar("sm_giveammo_prim", "1", "Add clip on weaponslot primary?", FCVAR_PLUGIN);
g_hCVWeaponSlotSec = CreateConVar("sm_giveammo_sec", "1", "Add clip on weaponslot secondary?", FCVAR_PLUGIN);
g_hCVWeaponSlotMelee = CreateConVar("sm_giveammo_melee", "0", "Add clip on weaponslot melee?", FCVAR_PLUGIN);
HookEvent("player_spawn", Event_OnPlayerSpawn);
}
public OnConVarVersionChange(Handle:convar, const String:oldValue[], const String:newValue[])
{
SetConVarString(convar, PLUGIN_VERSION);
}
public OnClientPostAdminCheck(client)
{
if(CheckCommandAccess(client, "donor_ammo_flag", ADMFLAG_RESERVATION, true))
g_bIsDonor[client] = true;
else
g_bIsDonor[client] = false;
}
public OnClientDisconnect(client)
{
g_bIsDonor[client] = false;
g_hReFillTimer[client] = INVALID_HANDLE;
}
public Action:Event_OnPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if(g_bIsDonor[client])
g_hReFillTimer[client] = CreateTimer(0.5, TimerReFillWeapon, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
}
public Action:TimerReFillWeapon(Handle:timer, any:data)
{
new client = GetClientOfUserId(data);
g_hReFillTimer[client] = INVALID_HANDLE;
new iWeaponSlotAmmount = -1;
if(GetConVarBool(g_hCVWeaponSlotPrim))
++iWeaponSlotAmmount;
if(GetConVarBool(g_hCVWeaponSlotSec))
++iWeaponSlotAmmount;
if(GetConVarBool(g_hCVWeaponSlotMelee))
++iWeaponSlotAmmount;
new weapon = -1;
for (new i = 0; i <= iWeaponSlotAmmount; i++)
{
if ((weapon = GetPlayerWeaponSlot(client, i)) != -1)
{
ReFillWeapon(client, weapon);
}
}
}
ReFillWeapon(client, weapon)
{
decl String:sWeaponName[64];
GetEdictClassname(weapon, sWeaponName, sizeof(sWeaponName));
if(StrEqual(sWeaponName, "tf_weapon_jar_milk"))
return;
else if(StrEqual(sWeaponName, "tf_weapon_lunchbox_drink"))
return;
else if(StrEqual(sWeaponName, "tf_weapon_cleaver"))
return;
else if(StrEqual(sWeaponName, "tf_weapon_lunchbox"))
return;
else if(StrEqual(sWeaponName, "tf_weapon_jar"))
return;
new iPrimaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
new iSecondaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iSecondaryAmmoType");
new iAmmo1 = -1;
new iAmmo2 = -1;
if(iPrimaryAmmoType != -1)
{
if(StrEqual(sWeaponName, "tf_weapon_flamethrower") || StrEqual(sWeaponName, "tf_weapon_minigun"))
{
iAmmo1 = GetEntProp(client, Prop_Send, "m_iAmmo", _, iPrimaryAmmoType);
if(iAmmo1 != -1)
{
new iNewAmmo1 = 300;
SetEntProp(client, Prop_Send, "m_iAmmo", iNewAmmo1, _, iPrimaryAmmoType);
}
}
else
{
iAmmo1 = GetEntProp(client, Prop_Send, "m_iAmmo", _, iPrimaryAmmoType);
if(iAmmo1 != -1)
{
new iNewAmmo1 = 200;
SetEntProp(client, Prop_Send, "m_iAmmo", iNewAmmo1, _, iPrimaryAmmoType);
}
}
}
if(iSecondaryAmmoType != -1)
{
if(StrEqual(sWeaponName, "tf_weapon_flamethrower") || StrEqual(sWeaponName, "tf_weapon_minigun"))
{
iAmmo2 = GetEntProp(client, Prop_Send, "m_iAmmo", _, iSecondaryAmmoType);
if(iAmmo2 != -1)
{
new iNewAmmo2 = 300;
SetEntProp(client, Prop_Send, "m_iAmmo", iNewAmmo2, _, iSecondaryAmmoType);
}
}
else
{
iAmmo2 = GetEntProp(client, Prop_Send, "m_iAmmo", _, iSecondaryAmmoType);
if(iAmmo2 != -1)
{
new iNewAmmo2 = 200;
SetEntProp(client, Prop_Send, "m_iAmmo", iNewAmmo2, _, iSecondaryAmmoType);
}
}
}
}
stock bool:IsValidClient(client)
{
if(client < 1 || client > MaxClients)
return false;
if(!IsClientConnected(client))
return false;
return IsClientInGame(client);
}
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