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Das wird immer angezeigt, wenn ich den Server starte, ich nehme mal an das die saysounds nicht für CS:GO gemacht wurde, aber gibt es denn dafür eine .smx?Zitat
L 02/04/2014 - 14:48:30: [saysounds.smx] [Say Sounds] Detected Counter-Strike: Global Offensive
L 02/04/2014 - 15:04:29: SourceMod log file session started (file "L20140204.log") (Version "1.5.3-dev+3957")
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// ################################################################################################## // ############################## Saysounds example config ########################################## // ################################################################################################## // # Soundfiles have to be placed relative to your game/mod "sound" folder. # // # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 # // # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" # // # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds # // # so you don't have to whitelist your whole "sound" folder. # // # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder. # // # Example: sound\myfolder\... allow_from_disk # // # Don't forget to change the map after you've added something to your pure_server_whitelist.txt # // # For more infos on pure servers visit [url]http://developer.valvesoftware.com/wiki/Pure_Servers[/url] # // ################################################################################################## "Sound Combinations" { // #### Join/Exit Sounds #### "JoinSound" // Sound to play when a player Joins the server { "file" "misc/welcome.wav" "admin" "0" "text" "blablabla" // Message to display if a client joins the server "single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1) "volume" "0.5" // Specify volume for this specific sound } "ExitSound" { "file" "misc/welcome.wav" "admin" "0" "etext" "blablabla" // Message to display if a client leaves the server "single" "1" // 1 to play sound to single client only, 0 to play to all (default is 0) "volume" "0.5" // Specify volume for this specific sound } "STEAM_0:x:xxxxxx" // trigger for specific STEAM ID { "file" "misc/myhouse.mp3" // name of sound to play when joining "exit" "misc/goodbye.mp3" // name of sound to play when leaving "text" " " // Message to display if this client joins the server "etext" " " // Message to display if this client leaves the server "admin" "0" "volume" "0.5" // Specify volume for this specific sound } // #### Say Sounds #### "always" { "file" "music/saysounds/always.mp3" } "aufsmaul" // Minimum configuration for sounds { "file" "music/saysounds/aufsmaul.mp3" } "awp_verbot" { "file" "music/saysounds/awp_verbot.mp3" } "badboys" { "file" "music/saysounds/badboys.mp3" } "bambam" { "file" "music/saysounds/bambam.mp3" } "banana" { "file" "music/saysounds/banana.mp3" } "bigbuds" { "file" "music/saysounds/bigbuds.mp3" } "bitch" { "file" "music/saysounds/bitch.mp3" } // #### KARAOKE #### "somesong" // Word trigger for Karaoke { "file" "misc/somesong.wav" "karaoke" "somesong.cfg" // name of config file for karaoke lyrics } // ####FernFerret#### // ####Action Sounds#### // New Section showing how to use Action Sounds Extention // New Parameters: // - actiononly If this variable is set to 1, the sound cannot be // played by a menu or a client typing // - action If the action filled in here is performed, the sound will play // - param The best way to think of param is "Play Sound if [ACTION] with [PARAM]" // * Some examples are Flag events**, or weapons*** // - prob The probability of a sound playing, if you want a sound to play 20% of the time // * the fill in prob as ".2" or the percentage divided by 100 // - playto Play kill events to clients/teams // * attacker - plays the sound to the attacker // * victim - plays the sound to the victim // * both - plays the sound to the attacker and the victim // * ateam - plays the sound to the attacker team // * vteam - plays the sound to the victim team // - Some examples: // "rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher. { "file" "saysound/rocket1.mp3" "file2" "saysound/rocket2.mp3" "file3" "saysound/rocket3.mp3" "count" "3" "admin" "1" "actiononly" "1" "action" "kill" "param" "tf_projectile_rocket" "playto" "victim" } "invincible" { "file" "admin_plugin/invincible.wav" "admin" "1" "actiononly" "1" "action" "uber" // Note: If the action is uber, you do not need param // Prob is assumed 1 or 100% if nothing is provied } "lightmyfire" { "file" "admin_plugin/lmf.wav" "admin" "1" "actiononly" "1" "action" "kill" "param" "flamethrower" "prob" ".05" } } |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »General« (4. Februar 2014, 17:57)
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"wazza" // Word trigger { "file" "misc/wazza.wav" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "1" //1 is admin only, 0 is anyone (defaults is 0) "delay" "5" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "1" //will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "blablabla" // Message to display for this sound "download" "1" //1 to download the sounds, 0 to not download (default is 1) "flags" "ao" // only clients with either the "a" or the "o" flag will be able to play that sound } |