TF2 Support Added, Admin Menu Released Oct 16, 2007 22:33
I have two very exciting announcements that I'm sure many people have been long-eager to hear.
The first is that SourceMod now runs on Team Fortress 2, and will continue to support all Orange Box games. It is almost 100% supported; only some esoteric SDKTools functions are missing, and those will be added over the next few weeks.
There is no separate package for Team Fortress 2. SourceMod will intelligently load by detecting your Metamod:Source version, and in fact, it will run on both the 1.4.x branch and 1.6.x branch, on either Source engine. For the most part, plugins and their functionality (as long as they're not game specific) should work out of the box. If you encounter bugs, please file a bug report.
The second news update is that, with pRED's fine help, the admin menu has been completed. The admin menu represents months of careful programming and design decisions; it can be extended by any third party plugin. The initial items on the menu are a basic sketch of the commands currently available.
The admin menu can be invoked via the "sm_admin" command. The following two articles may be of interest:
>> Admin Menu Configuration
>> Admin Menu Interfacing (Scripting)
With that said, there are bound to be bugs in these wonderful new features. Don't forget to post bugs on the bug tracker and not the forums (though if you are curious, you can post on the forums first).
There is one major bug that users should not report: Team Fortress 2 only holds menus for four seconds. This is a bug on Valve's end and we don't want to work around it unless they refuse to fix it. You can switch to the old menus by removing "tf" from gamedata/core.games.txt.
You can see both of these additions in action below: