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Benutzerinformationen überspringen
Fortgeschrittener
Wohnort: Düsseldorf
Beruf: Fachinformatiker Systemintegration
Rootserver vorhanden: Ja
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[SM] Listing 54 plugins: 01 "GunGame:SM Display Winner" (1.1.9.1) by bl4nk, Otstrel.ru Team 02 "Admin Menu" (1.3.8) by AlliedModders LLC 03 "DeathMatch:SM Ragdoll Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 04 <Failed> "SMAC CS:S Anti-Smoke" (0.7.2.3) by GoD-Tony 05 "Admin File Reader" (1.3.8) by AlliedModders LLC 06 "SMAC ConVar Checker" (0.7.2.3) by GoD-Tony, psychonic, Kigen 07 "SM Super Menu" (0.5) by pRED* 08 "SM Super Admin" (0.70) by TechKnow & Pred 09 "GunGame:SM Bot Protection" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 10 "Basic Chat" (1.3.8) by AlliedModders LLC 11 "TeamSwitch" (1.3) by MistaGee 12 "GunGame:SM Afk Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 13 "GunGame:SM Config Reader" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 14 "SuperLogs: CSS" (1.2.4) by psychonic 15 "SMAC Eye Angle Test" (0.7.2.3) by GoD-Tony, psychonic 16 "SourceMod Anti-Cheat" (0.7.2.3) by GoD-Tony, psychonic 17 "SMAC Client Protection" (0.7.2.3) by GoD-Tony, psychonic, Kigen 18 "SMAC Rcon Locker" (0.7.2.3) by GoD-Tony, Kigen 19 "SMAC Spinhack Detector" (0.7.2.3) by GoD-Tony 20 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam 21 "Basic Comm Control" (1.3.8) by AlliedModders LLC 22 "SourceBans" (1.4.8) by SourceBans Development Team 23 "DeathMatch:SM Weapons Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 24 "SMAC Command Monitor" (0.7.2.3) by GoD-Tony, psychonic, Kigen 25 "DeathMatch:SM Spawn Protection" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 26 "DeathMatch:SM Elimination" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 27 "Player Commands" (1.3.8) by AlliedModders LLC 28 "DeathMatch:SM" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 29 "DeathMatch:SM Preset Spawns" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow 30 "Fun Commands" (1.3.8) by AlliedModders LLC 31 "Client Preferences" (1.3.8) by AlliedModders LLC 32 "GunGame:SM" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 33 "AFK Manager" (3.4.3) by Rothgar 34 "GunGame:SM Map Vote Starter" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 35 "Quake Sounds" (1.8) by dalto 36 <Failed> "SMAC CS:S Anti-Flash" (0.7.2.3) by GoD-Tony 37 "Basic Votes" (1.3.8) by AlliedModders LLC 38 "SMAC KAC Global Banlist" (0.7.2.3) by Kigen 39 "Nextmap" (1.3.8) by AlliedModders LLC 40 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic 41 "Basic Commands" (1.3.8) by AlliedModders LLC 42 "GunGame:SM TK Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 43 "Anti-Flood" (1.3.8) by AlliedModders LLC 44 "Admin Help" (1.3.8) by AlliedModders LLC 45 "GunGame:SM Winner Logger" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 46 "Fun Votes" (1.3.8) by AlliedModders LLC 47 "Plugin Autoupdater" (1.5) by MikeJS 48 "Basic Info Triggers" (1.3.8) by AlliedModders LLC 49 "GunGame:SM Stats" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team 50 "Sound Commands" (1.3.8) by AlliedModders LLC 51 "Reserved Slots" (1.3.8) by AlliedModders LLC 52 "Advertisements" (0.5.5) by Tsunami 53 "SMAC Aimbot Detector" (0.7.2.3) by GoD-Tony 54 "SMAC Anti-Speedhack" (0.7.2.3) by GoD-Tony |
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{ "Config" { /* ===== [1. GUNGAME MAIN CONFIG] ===== */ /* ----- [1.1. main] ----- */ /* Enables/Disables GunGame Mod */ "Enabled" "1" /** * Block weapon switch if killer leveled up with knife * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchIfKnife" "1" /** * Block weapon switch if you get next hegrenade * after previous hegrenade explode or after getting extra nade. * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchOnNade" "1" /** * Show players level message in hint box instead of chat. * If enabled then multikill chat messages will be shown * in hint box too (requres "MultiKillChat" "1"). */ "ShowSpawnMsgInHintBox" "1" /** * Show leader level info in hint box * (requires "ShowSpawnMsgInHintBox" to be "1") */ "ShowLeaderInHintBox" "1" /* Show leader's weapon name in chat with leading message */ "ShowLeaderWeapon" "1" /* Strip dead players weapon */ "StripDeadPlayersWeapon" "0" /* Show levels in scoreboard */ "LevelsInScoreboard" "1" /** * When shows levels in scoreboard it will * clear deaths (requires "LevelsInScoreboard" "1") */ "ScoreboardClearDeaths" "0" /* Restore level on player reconnect */ "RestoreLevelOnReconnect" "1" /* Allow level up after round end */ "AllowLevelUpAfterRoundEnd" "1" /* Show multikill hints in chat */ "MultiKillChat" "0" /* Set sv_alltalk 1 after player win */ "AlltalkOnWin" "1" /* Start voting if leader level is less maximum level by this value */ "VoteLevelLessWeaponCount" "2" /* Display a join message, popup giving players instructions on how to play */ "JoinMessage" "1" /** * Level down playr if they kill themself by WorldSpawn Suicide. * 0 - Disable * 1..N - Levels to loose */ "WorldspawnSuicide" "1" /** * Level down players if they use the "kill" command * 0 - Disable * 1..N - Levels to loose */ "CommitSuicide" "1" /* How many levels they can gain in 1 round (0 - disabled) */ "MaxLevelPerRound" "0" /* Turbo Mode: give next level weapon on level up */ "TurboMode" "1" /* Knife Elite force them to only have a knife after they level up. They will get a normal weapon again next round */ "KnifeElite" "1" /** * How many kills they need to with the weapon to get the next level * Kills will count across all rounds so that you don't have to get them in one round. */ "MinKillsPerLevel" "1" /** * Enabled friendly fire automatically when a player reaches hegrenade level. * * When nobody on nade level, than switches friendly fire back. * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled. * See also FriendlyFireOnOff. * * 0 - Disabled * 1 - Enable friendly fire on nade level. */ "AutoFriendlyFire" "1" /** * FFA DM mode. * * If you are using CSS:DM with FFA mode enabled, * then you should set this variable to "1". * * 0 - Disabled * 1 - Enabled */ "FFA" "0" /** * Enable friendly fire on defined level. * * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1. * See also FriendlyFireOnOff. * * 0 - Disabled. * 1..N - enable friendly fire on defined level. */ "EnableFriendlyFireLevel" "0" /** * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel * or AutoFriendlyFire is 1 and someone reaches nade level. * * 1 - Enable friendy fire * 0 - Disable friendy fire */ "FriendlyFireOnOff" "0" /** * Disable rtv on defined level. 0 - disabled. */ "DisableRtvLevel" "0" /** * If this option is enabled, than player can level up by killing with prop_physics. * For example with fuel barrels etc. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysics" "0" /** * Use "CanLevelUpWithPhysics" option when player is on grenade level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnGrenade" "0" /** * Use "CanLevelUpWithPhysics" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnKnife" "0" /** * If this option is enabled, than player can level up by killing with nade at any time. * For example there are maps having grenades on them leaved by the author. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithMapNades" "0" /** * Use "CanLevelUpWithMapNades" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithNadeOnKnife" "0" /** * Prevent players from using kill command. */ "SelfKillProtection" "1" /** * Change game description. * * Requires SDK Hooks (sdkhooks). * * "{version}" will be changed to plugin version. * * Options: * "" = Option disabled. */ "GameDesc" "GunGame:SM {version}" /* ----- [1.2. knifepro] ----- */ /* Turn Knife Pro allow stealing a player level by killing them with a knife */ "KnifePro" "1" /* Enables Knife Pro when a player is on hegrenade level */ "KnifeProHE" "1" /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */ "KnifeProMinLevel" "0" /* If enabled then knife kill will also affect points */ "KnifeProRecalcPoints" "0" /** * Maximum level difference between players to allow steal level * 0 - Disabled * 1..N - Level difference between killer and victim */ "KnifeProMaxDiff" "0" /** * Disable level down on knifepro. * * 1 - Level down disabled * 0 - Level down enabled */ "DisableLevelDown" "0" /* ----- [1.3. objectives] ----- */ /* Give x number of level by completing the bomb planting/defusing objectives. * Amount giving base on the value setting. */ "ObjectiveBonus" "1" /* Enables objective bonus on last level */ "ObjectiveBonusWin" "0" /** * Gives objective bonus on exploding the bomb instead of planting * 0 - bonus on planting * 1 - bonus on exploding */ "ObjectiveBonusExplode" "0" /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/ "RemoveObjectives" "3" /* ----- [1.4. handicap] ----- */ /** * Maximum level that handicap can give. * 0 - Disable restriction * 1..N - Max level */ "MaxHandicapLevel" "0" /* Substract handicap level by this value */ "HandicapLevelSubstract" "1" /** * Gives joining players the avg/min level of all other players when they join late. * 0 - Disable * 1 - Avg level * 2 - Min level */ "HandicapMode" "2" /** * Allow players in the top rank to receive a handicap with the rest of the players. * * Handicap must also be turned on above for this to work. * See also "HandicapTopRank" to set rank limit for tp rank. * * 0 - Do not give handicap to the top rank players. * 1 - Give handicap to all players. */ "TopRankHandicap" "1" /** * Gives handicap level automaticaly every defined number of seconds. * This only works for players that is on very minimum level from * all the players. * Handicap must also be turned on for this to work. */ "HandicapUpdate" "0" /** * Give handicap not more then given number of times per map. * 0 - disabled */ "HandicapTimesPerMap" "0" /** * Do not give handicap to the top rank players. * * See also "TopRankHandicap" to allow all players to receive handicap. * * 0 - Give handicap to all players. * N - Do not give handicap for the first N players. */ "HandicapTopRank" "10" /** * Use spectator's levels to calculate handicap level. * * 0 - Handicap does not count levels of spectators. * 1 - Handicap counts levels of spectators. */ "HandicapUseSpectators" "0" /* ----- [1.5. equip] ----- */ /* Auto reload current level weapon on kill */ "ReloadWeapon" "1" /* Give player armor on spawn */ "ArmorKevlar" "1" "ArmorHelmet" "1" /* Remove additional ammo in bonus weapon on the nade level */ "RemoveBonusWeaponAmmo" "1" /** * This gives the player a weapon with 50 bullets on nade level. * Example: * "NadeBonus" "glock" - gives glock * "NadeBonus" "deagle" - gives deagle * "NadeBonus" "" - feature disabled */ "NadeBonus" "glock" /* Gives a smoke grenade on nade level */ "NadeSmoke" "1" /* Gives a Flash grenade on nade level */ "NadeFlash" "1" /* Gives a smoke grenade on knife level */ "KnifeSmoke" "1" /* Gives a Flash grenade on knife level */ "KnifeFlash" "1" /** * Gives an extra hegrenade to the player if they get a kill * * 0 - Disable * 1 - Enable * 2 - Enable only for knife kills */ "ExtraNade" "0" /* Gives unlimited hegrenades to the player if he is on nage level */ "UnlimitedNades" "0" /** * Enable UnlimitedNades depending on the number of players in team. * * If UnlimitedNades is off and the number of players in one team less or * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades. * When it will be more players on both teams, turn UnlimitedNades back to off. * * 0 - Disable * 1 and above - Minimum number of players in each team for UnlimitedNames to be on. */ "UnlimitedNadesMinPlayers" "1" /** * Number of nades on the nade level. * * This option is disabled * if less then 2. */ "NumberOfNades" "0" /* ----- [1.6. multi level] ----- */ /* Multi Level Bonus */ "MultiLevelBonus" "1" /* Enable God Mode when multi leveled */ "MultiLevelBonusGodMode" "1" /** * Custom speed and gravity value multiplier for multi level bonus. * 0 - Disabled */ "MultiLevelBonusGravity" "0.5" "MultiLevelBonusSpeed" "1.5" /* Miltilevel visual effect */ "MultiLevelEffect" "1" /* How much levels is needed to get bonus */ "MultiLevelAmount" "3" /** * Type of the multi level effect. * * 1 - Old effect. * 2 - New effect (default). */ "MultilevelEffectType" "2" /* ----- [1.7. warmup] ----- */ /* Enables Warmup Round*/ "WarmupEnabled" "1" /* Warmup time length */ "WarmupTimeLength" "60" /** * Gives unlimited hegrenades to the player if warmup is enabled. * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon. */ "WarmupNades" "1" /** * Give random weapon on warmup. * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon. * * 0 - Disable * 1 - Random weapon every map * 2 - Random weapon every round * 3 - Random weapon every spawn */ "WarmupRandomWeaponMode" "0" /** * Weapon for warmup. * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon. */ "WarmupWeapon" "" /* ===== [2. GUNGAME TK CONFIG] ===== */ /** * How much levels to loose after TK * 0 - Disable * 1..N - Levels to loose */ "TkLooseLevel" "1" /* ===== [3. GUNGAME AFK CONFIG] ===== */ /* Enables or disables built in Afk management system */ "AfkManagement" "1" /* Kick player on x number of afk deaths. */ "AfkDeaths" "8" /** * What action to deal with the player when the maximum is reach? * 0 = Nothing, 1 = Kick, 2 = Move to spectate, */ "AfkAction" "2" /* Reload current weapon on afk kill. */ "AfkReload" "0" /* ===== [4. GUNGAME STATS CONFIG] ===== */ /** * Prune player from player win database after numbers of days if they * havn't been in the server in awhile. This occur during map change. * It it recommended that you set a value to this setting. Over time as * the player win database get filled up. It can cause long map changes. * 0 = off otherwise the value is the number of days. */ "Prune" "366" /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */ /* Display winner in MOTD window. */ "DisplayWinnerMotd" "1" /* URL to display in MOTD window. */ /* "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php" */ /* Show player rank on win in chat */ "ShowPlayerRankOnWin" "1" /** * If player wins on bot, then dont add win in stats. * * 0 - Add win into stats. * 1 - Don't add win into stats. */ "DontAddWinsOnBot" "1" /* ===== [6. GUNGAME BOTS CONFIG] ===== */ /** * Dont use bots levels for handicap calculation. * Dont give handicap level to bots too. */ "HandicapSkipBots" "0" /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */ "BotsCanWinGame" "0" /* Allow level up by killing a bot with knife */ "AllowLevelUpByKnifeBot" "0" /* Allow level up by killing a bot with hegrenade */ "AllowLevelUpByExplodeBot" "0" /* Allow level up by killing a bot with knife if there is no other human */ "AllowLevelUpByKnifeBotIfNoHuman" "1" /* Allow level up by killing a bot with hegrenade if there is no other human */ "AllowLevelUpByExplodeBotIfNoHuman" "1" } "Sounds" { "IntroSound" "gungame/gungame2.wav" "KnifeLevel" "gungame/knife_level.wav" "NadeLevel" "gungame/nade_level.wav" "LevelSteal" "gungame/smb3_1-up.wav" "LevelUp" "gungame/smb3_powerup.wav" "LevelDown" "gungame/smb3_powerdown.wav" "Triple" "gungame/smb_star.mp3" "Autoff" "gungame/smb_warning2.mp3" "MultiKill" "common/stuck1.wav" /* Put each song filename in this list seperated by commas */ "Winner" "music/HL2_song15.mp3" "WarmupTimerSound" "ambient/tones/floor1.wav" } } |
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// Disable rtv // sourcemod sm_rtv_needed 1 // mani // mani_vote_rock_the_vote_threshold_percent 100 |
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"GunGame.Weapon" { "WeaponOrder" { /** * Weapon Choices: * There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc * to change the maximum allowed level of the game by changing the define MAX_LEVEL) * * There are a total of 25 usable killing weapons for GunGame. * By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons. * * WARNING: * DO NOT SKIP LEVELS in any config for WeaponOrder. * ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23. * DO NOT SKIP LEVELS * * HandGuns: * glock, usp, p228, deagle, fiveseven, elite * * Shotguns: * m3, xm1014 * * Sub Machine Guns: * tmp, mac10, mp5navy, ump45, p90 * * Rifles: * galil, famas, ak47, scout, m4a1, sg552, * aug, m249, awp * * Automatic Rifles: * sg550, g3sg1 * * Machine Gun: * m249 * * Other: * knife, hegrenade */ "1" "glock" "2" "usp" "3" "p228" "4" "deagle" "5" "fiveseven" "6" "elite" "7" "m3" "8" "xm1014" "9" "tmp" "10" "mac10" "11" "mp5navy" "12" "ump45" "13" "p90" "14" "galil" "15" "famas" "16" "ak47" "17" "scout" "18" "m4a1" "19" "sg552" "20" "aug" "21" "m249" "22" "hegrenade" "23" "knife" /** * If RandomWeaponOrder is enabled, keep this levels unchanged. * Use comma as a delimiter, do not use whitespace characters - only digits are allowed. * Please keep this config line after levels list and before RandomWeaponOrder. * * "22,23" - keep knife and nade levels on defined levels * "23" - keep knife level on defined level * "" - randomize all levels */ "RandomWeaponReserveLevels" "" /** * This will take the weapons in the WeaponOrder and randomize all the weapons order. * Please keep this config line after levels list and after RandomWeaponReserveLevels. */ "RandomWeaponOrder" "0" } "MultipleKillsPerLevel" { /** * This is for custom kills per level will override default (MinKillsPerWeapon). * Leave value at 0 if you do not want to override the default value. * * Example: * * For level 1 they must get 10 kills before they can level up. * "1" "10" * "2" "5" * and so on. * * Or you can set kills per level for a perticular level. * "1" "10" * "3" "5" * "5" "2" * etc. * * Kills will count across all rounds so that you don't have to get them in one round. * * */ } } |
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// Do not edit this file at all "gg_WeaponInfo" { "knife" { "index" "1" } "usp" { "index" "2" } "glock" { "index" "3" } "p228" { "index" "4" } "deagle" { "index" "5" } "fiveseven" { "index" "6" } "elite" { "index" "7" } "m3" { "index" "8" } "xm1014" { "index" "9" } "tmp" { "index" "10" } "mac10" { "index" "11" } "mp5navy" { "index" "12" } "ump45" { "index" "13" } "p90" { "index" "14" } "galil" { "index" "15" } "famas" { "index" "16" } "ak47" { "index" "17" } "m4a1" { "index" "18" } "sg552" { "index" "19" } "aug" { "index" "20" } "scout" { "index" "21" } "sg550" { "index" "22" } "awp" { "index" "23" } "g3sg1" { "index" "24" } "m249" { "index" "25" } "hegrenade" { "index" "26" } "flashbang" { "index" "27" } "smokegrenade" { "index" "28" } } |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »General_V« (5. November 2011, 22:11)
Benutzerinformationen überspringen
Fortgeschrittener
Wohnort: Düsseldorf
Beruf: Fachinformatiker Systemintegration
Rootserver vorhanden: Ja
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/* Knife Elite force them to only have a knife after they level up. They will get a normal weapon again next round */ "KnifeElite" "1" |
Benutzerinformationen überspringen
Fortgeschrittener
Wohnort: Düsseldorf
Beruf: Fachinformatiker Systemintegration
Rootserver vorhanden: Ja
Benutzerinformationen überspringen
Fortgeschrittener
Wohnort: Düsseldorf
Beruf: Fachinformatiker Systemintegration
Rootserver vorhanden: Ja
Benutzerinformationen überspringen
Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein