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Zero

Fortgeschrittener

  • »Zero« ist der Autor dieses Themas

Beiträge: 201

Rootserver vorhanden: Nein

  • Nachricht senden

1

Dienstag, 2. Oktober 2012, 16:02

RoundEndSound plugin bearbeiten

Hallo zusammen
ich habe hier gelesen das man plugins mit diesem befehl "ClientCommand(client, "play *custom/myfile.mp3"); "bearbeiten kann .
Nun mein problem , ich bastel schon 4 Tage mit diesem plugin rum RoundEndSound und nix klappt ( da ich leider gar keine ahnung vom scripten habe ).

Wo zum Teufel muss ich diese Zeile " ClientCommand(client, "play *custom/myfile.mp3"); " in diesem plugin einfügen ?

hier mal der code

Spoiler Spoiler

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <clientprefs>

#define MAX_SOUNDS 100
#define PLUGIN_VERSION "2.3.9"

#undef REQUIRE_PLUGIN
#include <autoupdate>

#define GAME_CSTRIKE 1
#define GAME_TF2 2
#define GAME_DOD 3
#define GAME_OTHER 4

new Handle:g_CvarEnabled = INVALID_HANDLE;
new Handle:AtRoundEnd = INVALID_HANDLE;
new Handle:AtRoundStart = INVALID_HANDLE;
new Handle:OnPlayerConnect = INVALID_HANDLE;
new Handle:Timer = INVALID_HANDLE;
new Handle:AnnounceEvery = INVALID_HANDLE;
new Handle:RandomSound = INVALID_HANDLE;
new Handle:cookieResPref = INVALID_HANDLE;
new Handle:version = INVALID_HANDLE;
new Handle:ClientPref = INVALID_HANDLE;
new Handle:CommonSounds = INVALID_HANDLE;
new Handle:Debug = INVALID_HANDLE;
new Handle:SoundListPath = INVALID_HANDLE;
new Handle:DodCry = INVALID_HANDLE;

new bool:roundEnded = false;
new bool:loaded = false;

new String:g_soundsListCT[MAX_SOUNDS][PLATFORM_MAX_PATH];
new String:g_soundsListT[MAX_SOUNDS][PLATFORM_MAX_PATH];
new String:g_soundsList[MAX_SOUNDS][PLATFORM_MAX_PATH];
new String:SoundList[PLATFORM_MAX_PATH];

static String:Team1[4][6] = {"T","RED","USA","TEAM1"};
static String:Team2[4][6] = {"CT","BLU","GER","TEAM2"};

new res_sound[MAXPLAYERS+1];

new QueueT=1;
new QueueCt=1;
new CommonQueue=1;
new MaxSounds;
new MaxSoundsT;
new MaxSoundsCT;
new win_sound_common;
new win_sound_t;
new win_sound_ct;
new TF2Team;
new winner;
new game;

//------------------------------------------------------------------------------------------------------------------------------------
// Colors
#define YELLOW "\x01"
#define NAME_TEAMCOLOR "\x02"
#define TEAMCOLOR "\x03"
#define GREEN "\x04"
//------------------------------------------------------------------------------------------------------------------------------------

public Plugin:myinfo =
{
name = "Round End Sound",
author = "FrozDark",
description = "Plays a random sound or the sound of the winner team at round end",
version = PLUGIN_VERSION,
url = "http://all-stars.sytes.net/"
};


public OnPluginStart()
{
g_CvarEnabled = CreateConVar("sm_res_enable", "1", "Enable/disable round end sound");
version = CreateConVar("sm_res_version", PLUGIN_VERSION, "Round End Sound version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
AtRoundEnd = CreateConVar("sm_res_roundendannounce", "0", "Announcement at every round end");
AtRoundStart = CreateConVar("sm_res_roundstartannounce", "0", "Announcement at every round start");
OnPlayerConnect = CreateConVar("sm_res_playerconnectannounce", "1", "Announcement in 20 sec. after player connect");
AnnounceEvery = CreateConVar("sm_res_announceevery", "120", "How often in seconds it will display the message every time. 0=Disable");
ClientPref = CreateConVar("sm_res_client", "1", "If enabled, clients will be able to modify their ability to hear sounds. 0=Disable");
RandomSound = CreateConVar("sm_res_randomsound", "0", "If enabled, the sounds will be random. If disabled the sounds will be played in a queue");
CommonSounds = CreateConVar("sm_res_commonsounds", "0", "If enabled, all sounds will be played in spite of the winner team");
Debug = CreateConVar("sm_res_debug", "0", "Enables debug");
SoundListPath = CreateConVar("sm_res_soundlist", "addons/sourcemod/configs/res_list.cfg", "Path to the sound list");
DodCry = CreateConVar("sm_res_dod_crysound", "0", "Enables or Disables last capture point cry for dod");

decl String:dir[15];
GetGameFolderName(dir, sizeof(dir));

if(!strcmp(dir,"cstrike",false) || !strcmp(dir,"cstrike_beta",false))
{
game = GAME_CSTRIKE;
PrecacheSound("radio/ctwin.wav", false);
PrecacheSound("radio/terwin.wav", false);
HookEvent("round_end", OnRoundEnd);
HookEvent("round_start", OnRoundStart);
}
else if(!strcmp(dir,"dod",false))
{
game = GAME_DOD;
PrecacheSound("ambient/german_win.mp3", false);
PrecacheSound("ambient/us_win.mp3", false);
HookEvent("dod_round_win", OnRoundEnd);
HookEvent("dod_round_start", OnRoundStart);
HookEvent("dod_broadcast_audio", OnBroadCast, EventHookMode_Pre);
}
else if(!strcmp(dir,"tf",false))
{
game = GAME_TF2;
PrecacheSound("misc/your_team_lost.wav", false);
PrecacheSound("misc/your_team_stalemate.wav", false);
PrecacheSound("misc/your_team_suddendeath.wav", false);
PrecacheSound("misc/your_team_won.wav", false);
HookEvent("teamplay_round_win", OnRoundEnd);
HookEvent("teamplay_round_start", OnRoundStart);
HookEvent("teamplay_broadcast_audio", OnBroadCast, EventHookMode_Pre);
}
else
{
game = GAME_OTHER;
HookEventEx("round_end", OnRoundEnd);
HookEventEx("round_start", OnRoundStart);
}

LoadTranslations("common.phrases");
LoadTranslations("RoundEndSound");
LoadResSounds();

HookConVarChange(AnnounceEvery, ConVarChange_Timer);
HookConVarChange(version, ConVarChange_Version);

AutoExecConfig(true, "RoundEndSound");
}

public OnConfigsExecuted()
{
if (GetConVarBool(ClientPref) && GetConVarBool(g_CvarEnabled) && !loaded)
{
RegConsoleCmd("sm_res", ResCmd, "On/Off Round End Sounds");
cookieResPref = RegClientCookie("Round End Sound", "Round End Sound", CookieAccess_Private);
new info;
SetCookieMenuItem(ResPrefSelected, any:info, "Round End Sound");
loaded = true;
}
SetConVarString(version, PLUGIN_VERSION);
}

public OnPluginEnd()
{
if(LibraryExists("pluginautoupdate")) AutoUpdate_RemovePlugin();
if(game == GAME_CSTRIKE || game == GAME_OTHER)
{
UnhookEvent("round_end", OnRoundEnd);
UnhookEvent("round_start", OnRoundStart);
}
else if(game == GAME_DOD)
{
UnhookEvent("dod_round_win", OnRoundEnd);
UnhookEvent("dod_round_start", OnRoundStart);
UnhookEvent("dod_broadcast_audio", OnBroadCast, EventHookMode_Pre);
}
else if(game == GAME_TF2)
{
UnhookEvent("teamplay_round_win", OnRoundEnd);
UnhookEvent("teamplay_round_start", OnRoundStart);
UnhookEvent("teamplay_broadcast_audio", OnBroadCast, EventHookMode_Pre);
}
if(Timer != INVALID_HANDLE)
{
KillTimer(Timer);
}
if(g_CvarEnabled != INVALID_HANDLE)
{
CloseHandle(g_CvarEnabled);
}
if(AtRoundEnd != INVALID_HANDLE)
{
CloseHandle(AtRoundEnd);
}
if(AtRoundStart != INVALID_HANDLE)
{
CloseHandle(AtRoundStart);
}
if(OnPlayerConnect != INVALID_HANDLE)
{
CloseHandle(OnPlayerConnect);
}
if(AnnounceEvery != INVALID_HANDLE)
{
CloseHandle(AnnounceEvery);
}
if(RandomSound != INVALID_HANDLE)
{
CloseHandle(RandomSound);
}
if(cookieResPref != INVALID_HANDLE)
{
CloseHandle(cookieResPref);
}
if(version != INVALID_HANDLE)
{
CloseHandle(version);
}
if(ClientPref != INVALID_HANDLE)
{
CloseHandle(ClientPref);
}
if(SoundListPath != INVALID_HANDLE)
{
CloseHandle(SoundListPath);
}
if(DodCry != INVALID_HANDLE)
{
CloseHandle(DodCry);
}
}

public OnAllPluginsLoaded()
{
if (LibraryExists("pluginautoupdate"))
{
AutoUpdate_AddPlugin("baha-all-stars.narod.ru", "/updates/RoundEndSound/version.xml", PLUGIN_VERSION);
}
else
{
LogMessage("Note: This plugin supports updating via Plugin Autoupdater. Install it if you want to enable auto-update functionality.");
}
}

public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
MarkNativeAsOptional("AutoUpdate_AddPlugin");
MarkNativeAsOptional("AutoUpdate_RemovePlugin");

return APLRes_Success;
}

public OnMapStart()
{
if (GetConVarBool(g_CvarEnabled))
{
for(new i = 1; i <= MaxSounds; i++) PrepareSound(i);
if(GetConVarInt(AnnounceEvery) != 0) Timer = CreateTimer(GetConVarFloat(AnnounceEvery), TimerEvery, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
if (LibraryExists("pluginautoupdate")) InsertServerCommand("sm_autoupdate_download");
}
}

public ConVarChange_Timer(Handle:convar, const String:oldValue[], const String:newValue[])
{
if (Timer != INVALID_HANDLE) KillTimer(Timer);

if(GetConVarInt(AnnounceEvery) != 0) Timer = CreateTimer(GetConVarFloat(AnnounceEvery), TimerEvery, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}

public ConVarChange_Version(Handle:convar, const String:oldValue[], const String:newValue[])
{
SetConVarString(version, PLUGIN_VERSION);
}

public Action:OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if (GetConVarBool(g_CvarEnabled))
{
roundEnded = false;
if(GetConVarBool(AtRoundStart) && GetConVarBool(ClientPref)) PrintToChatAll("\x04[\x01RoundEndSound\x04] %t", "Announce Message", YELLOW, GREEN, YELLOW, GREEN);
}
}

public Action:OnRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if (GetConVarBool(g_CvarEnabled))
{
roundEnded = true;

if (game == GAME_CSTRIKE || game == GAME_OTHER) winner = GetEventInt(event, "winner");
else if (game == GAME_TF2 || game == GAME_DOD) winner = GetEventInt(event, "team");

if (GetConVarBool(RandomSound))
{
if(!GetConVarBool(CommonSounds))
{
if(winner == 2) win_sound_t = GetRandomInt(1, MaxSoundsT);
else if(winner == 3) win_sound_ct = GetRandomInt(1, MaxSoundsCT);
}
else win_sound_common = GetRandomInt(1, MaxSounds);
}

else
{
if(QueueT == MaxSoundsT) QueueT = 1;
if(QueueCt == MaxSoundsCT) QueueCt = 1;
if(CommonQueue == MaxSounds) CommonQueue = 1;

if(!GetConVarBool(CommonSounds))
{
if(winner == 2) win_sound_t = QueueT++;
else if(winner == 3) win_sound_ct = QueueCt++;
}
else if(winner != 1) win_sound_common = CommonQueue++;
}


for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i) && res_sound != 0)
{
if(game == GAME_CSTRIKE)
{
StopSound(i, SNDCHAN_STATIC, "radio/ctwin.wav");
StopSound(i, SNDCHAN_STATIC, "radio/terwin.wav");
}

if (!GetConVarBool(CommonSounds))
{
if (winner == 2)
{
EmitSoundToClient(i, g_soundsListT[win_sound_t], SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_GUNFIRE);
if(GetConVarBool(Debug)) LogMessage("Playing team1 sound ¹%d - %s", win_sound_t, g_soundsListT[win_sound_t]);
}
else if (winner == 3)
{
EmitSoundToClient(i, g_soundsListCT[win_sound_ct], SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_GUNFIRE);
if(GetConVarBool(Debug)) LogMessage("Playing team2 sound ¹%d - %s", win_sound_ct, g_soundsListCT[win_sound_ct]);
}
}
else if (winner != 1)
{
EmitSoundToClient(i, g_soundsList[win_sound_common], SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_GUNFIRE);
if(GetConVarBool(Debug)) LogMessage("Playing sound ¹%d - %s",win_sound_common, g_soundsList[win_sound_common]);
}
}
}
if (GetConVarBool(AtRoundEnd) && GetConVarBool(ClientPref)) PrintToChatAll("\x04[\x01RoundEndSound\x04] %t", "Announce Message", YELLOW, GREEN, YELLOW, GREEN);
}
}

public Action:OnBroadCast(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarBool(g_CvarEnabled))
{
decl String:sound[20];
GetEventString(event, "sound", sound, sizeof(sound));
if (game == GAME_TF2) TF2Team = GetEventInt(event, "team");

if(!strcmp(sound, "Game.GermanWin", false))
{
PlaySound(TF2Team, "ambient/german_win.mp3");
return Plugin_Handled;
}
else if(!strcmp(sound, "Game.USWin", false))
{
PlaySound(TF2Team, "ambient/us_win.mp3");
return Plugin_Handled;
}
else if(!strcmp(sound, "Game.Stalemate", false))
{
PlaySound(TF2Team, "misc/your_team_stalemate.wav");
return Plugin_Handled;
}
else if(!strcmp(sound, "Game.YourTeamWon", false))
{
PlaySound(TF2Team, "misc/your_team_won.wav");
return Plugin_Handled;
}
else if(!strcmp(sound, "Game.SuddenDeath", false))
{
PlaySound(TF2Team, "misc/your_team_suddendeath.wav");
return Plugin_Handled;
}
else if(!strcmp(sound, "Game.YourTeamLost", false))
{
PlaySound(TF2Team, "misc/your_team_lost.wav");
return Plugin_Handled;
}
if(!strcmp(sound, "Voice.German_FlagCapture", false) || !strcmp(sound, "Voice.US_FlagCapture", false))
if (roundEnded && GetConVarBool(DodCry))
return Plugin_Handled;
}
return Plugin_Continue;
}

LoadResSounds()
{
if(GetConVarBool(g_CvarEnabled))
{
decl String:Line[PLATFORM_MAX_PATH];
decl String:Text[2][PLATFORM_MAX_PATH];
decl String:buf[4];

GetConVarString(SoundListPath, SoundList, sizeof(SoundList));

if(!FileExists(SoundList))
{
SetFailState("%s not parsed... file doesn't exist!", SoundList);
}

new Handle:filehandle = OpenFile(SoundList, "r");

if (filehandle == INVALID_HANDLE)
{
return;
}

while(!IsEndOfFile(filehandle) && MaxSounds <= MAX_SOUNDS)
{
ReadFileLine(filehandle,Line,sizeof(Line));

new pos;
pos = StrContains((Line), "//");
if (pos != -1)
{
Line[pos] = '\0';
}

pos = StrContains((Line), "#");
if (pos != -1)
{
Line[pos] = '\0';
}

pos = StrContains((Line), ";");
if (pos != -1)
{
Line[pos] = '\0';
}

TrimString(Line);
GetExtension(Line, buf, sizeof(buf));

if (!strcmp(buf, "mp3", false) || !strcmp(buf, "wav", false))
{
if (StrContains(Line,"=") != -1)
{
ExplodeString(Line,"=",Text,2,256);
Format(Line, sizeof(Line), "sound/%s", Text[0]);
if (!FileExists(Line, false) || !FileExists(Line, true))
{
LogError("Sound %s not found, file doesn't exist!", Line);
continue;
}
for (new t = 0; t < sizeof(Team1); t++)
{
if (!strcmp(Text[1],Team1[t],false))
{
MaxSounds++;
g_soundsList[MaxSounds] = Text[0];

MaxSoundsT++;
g_soundsListT[MaxSoundsT] = Text[0];

if(GetConVarBool(Debug)) LogMessage("Sound loaded - %s", Text[0]);
}
}
for (new t = 0; t < sizeof(Team2); t++)
{
if (!strcmp(Text[1],Team2[t],false))
{
MaxSounds++;
g_soundsList[MaxSounds] = Text[0];

MaxSoundsCT++;
g_soundsListCT[MaxSoundsCT] = Text[0];

if(GetConVarBool(Debug)) LogMessage("Sound loaded - %s", Text[0]);
}
}
if(!strcmp(Text[1],"BOTH",false) || !strcmp(Text[1],"",false))
{
MaxSounds++;
g_soundsList[MaxSounds] = Text[0];

MaxSoundsT++;
g_soundsListT[MaxSoundsT] = Text[0];

MaxSoundsCT++;
g_soundsListCT[MaxSoundsCT] = Text[0];

if(GetConVarBool(Debug)) LogMessage("Sound loaded - %s", Text[0]);
}
}
else
{
Format(Text[1], PLATFORM_MAX_PATH, "sound/%s", Line);
if(FileExists(Text[1]))
{
MaxSounds++;
g_soundsList[MaxSounds] = Line;

MaxSoundsT++;
g_soundsListT[MaxSoundsT] = Line;

MaxSoundsCT++;
g_soundsListCT[MaxSoundsCT] = Line;

if(GetConVarBool(Debug)) LogMessage("Sound loaded - %s", Line);
}
else LogError("Sound %s not found, file doesn't exist!", Line);
}
}
else if (!StrEqual(Line, ""))
{
LogError("Invalid sound - %s", buf);
LogError("The sounds should be only \".mp3\" or \".wav\"");
}
}
CloseHandle(filehandle);
LogMessage("General %d sounds loaded", MaxSounds);
if(game == GAME_CSTRIKE)
{
LogMessage("%d of them loaded for Terrorist team", MaxSoundsT);
LogMessage("And %d loaded for Counter-Terrorist team", MaxSoundsCT);
}
else if(game == GAME_TF2)
{
LogMessage("%d of them loaded for Red team", MaxSoundsT);
LogMessage("And %d loaded for Blue team", MaxSoundsCT);
}
else if(game == GAME_DOD)
{
LogMessage("%d of them loaded for USA team", MaxSoundsT);
LogMessage("And %d loaded for German team", MaxSoundsCT);
}
else
{
LogMessage("%d of them loaded for team 1", MaxSoundsT);
LogMessage("And %d loaded for team 2", MaxSoundsCT);
}
}
}

public Action:ResCmd(client, args)
{
if(GetConVarBool(g_CvarEnabled))
{
if (GetConVarBool(ClientPref))
{
if(res_sound[client] != 0)
{
res_sound[client] = 0;
PrintToChat(client, "\x04[\x01RoundEndSound\x04] %t", "Res Off");
}
else
{
res_sound[client] = 1;
PrintToChat(client, "\x04[\x01RoundEndSound\x04] %t", "Res On");
}
}
decl String:buffer[PLATFORM_MAX_PATH];

IntToString(res_sound[client], buffer, 5);
SetClientCookie(client, cookieResPref, buffer);
}
return Plugin_Handled;
}

public Action:TimerEvery(Handle:timer)
{
if(!roundEnded && GetConVarBool(AnnounceEvery) && GetConVarBool(ClientPref) && GetConVarBool(g_CvarEnabled)) PrintToChatAll("\x04[\x01RoundEndSound\x04] %t", "Announce Message", YELLOW, GREEN, YELLOW, GREEN);
}

public ResPrefSelected(client, CookieMenuAction:action, any:info, String:buffer[], maxlen)
{
if (GetConVarBool(ClientPref) && GetConVarBool(g_CvarEnabled))
{
if (action == CookieMenuAction_DisplayOption)
{
decl String:status[10];
if (res_sound[client] != 0) Format(status, sizeof(status), "%T", "On", client);
else Format(status, sizeof(status), "%T", "Off", client);
Format(buffer, maxlen, "%T: %s", "Cookie Round End Sound", client, status);
}
else
{
if(res_sound[client] != 0) res_sound[client] = 0;
else res_sound[client] = 1;
ShowCookieMenu(client);
}
}
}

public OnClientPutInServer(client)
{
if(!IsFakeClient(client) && GetConVarBool(g_CvarEnabled))
{
if(AreClientCookiesCached(client)) loadClientCookiesFor(client);
if(GetConVarBool(OnPlayerConnect)) CreateTimer(20.0, TimerAnnounce, client);
}
}

loadClientCookiesFor(client)
{
if(GetConVarBool(g_CvarEnabled))
{
if(GetConVarBool(ClientPref))
{
decl String:buffer[5];
GetClientCookie(client, cookieResPref, buffer, 5);
if(!StrEqual(buffer, "")) res_sound[client] = StringToInt(buffer);
else res_sound[client] = 1;
}
else res_sound[client] = 1;
}
}

PrepareSound(sound)
{
if(GetConVarBool(g_CvarEnabled))
{
decl String:downloadFile[PLATFORM_MAX_PATH];
Format(downloadFile, sizeof(downloadFile), "sound/%s", g_soundsList[sound]);
PrecacheSound(g_soundsList[sound], true);
if(GetConVarBool(Debug)) LogMessage("Sound precached - %s", g_soundsList[sound]);
AddFileToDownloadsTable(downloadFile);
}
}

public Action:TimerAnnounce(Handle:timer, any:client)
{
if(IsClientInGame(client) && GetConVarBool(ClientPref) && GetConVarBool(g_CvarEnabled)) PrintToChat(client, "\x04[\x01RoundEndSound\x04] %t", "Announce Message", YELLOW, GREEN, YELLOW, GREEN);
}

public OnClientCookiesCached(client)
{
if(IsClientInGame(client) && !IsFakeClient(client)) loadClientCookiesFor(client);
}

PlaySound(team, String:sound[])
{
for (new client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && !IsFakeClient(client) && res_sound[client] == 0)
{
if (team != 0 && GetClientTeam(client) == team)
EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_GUNFIRE);
else
EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_GUNFIRE);
}
}
}

GetExtension(const String:path[], String:buffer[], size)
{
new extpos = FindCharInString(path, '.', true);

if (extpos == -1) {
buffer[0] = '\0';
return;
}

strcopy(buffer, size, path[++extpos]);
}


ich würde mich sehr freuen wenn da einer helfen könnte

mfg

MadMakz

Super Moderator

Beiträge: 1 878

Wohnort: ~#

Rootserver vorhanden: Ja

  • Nachricht senden

2

Dienstag, 2. Oktober 2012, 16:14

so einfach wird das in diesem plugin nicht werden.

die funktion PlaySound muss editiert werden sowie womöglich alle anderen anfallenden EmitSound ersetzt/umgeschrieben werden.

nächstes mal auch bitte spoiler in verbindung mit code tags beim posten von langem code benutzen.

3

Dienstag, 2. Oktober 2012, 16:15

Versuch mal die Version. Benutze die selber und läuft einwandfrei.

Dein RES Ordner muss sich aber in sound/music befinden also müssten die Einträge in der res_list.cfg so aussehen: music/XXX/YYY.mp3=CT/T
»Bara« hat folgende Dateien angehängt:
  • RoundEndSound.sp (35,69 kB - 310 mal heruntergeladen - zuletzt: 24. April 2024, 08:11)
  • RoundEndSound.smx (19,72 kB - 219 mal heruntergeladen - zuletzt: 31. März 2024, 15:23)

Zero

Fortgeschrittener

  • »Zero« ist der Autor dieses Themas

Beiträge: 201

Rootserver vorhanden: Nein

  • Nachricht senden

4

Dienstag, 2. Oktober 2012, 16:39

Versuch mal die Version. Benutze die selber und läuft einwandfrei.

Dein RES Ordner muss sich aber in sound/music befinden also müssten die Einträge in der res_list.cfg so aussehen: music/XXX/YYY.mp3=CT/T


Erstmal Danke , aber hört man diese Sounds auch wenn man ingame die Musik ausgestellt hat ? das ist ja das was mir wichtig wäre .

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