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DA_HOOD

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  • »DA_HOOD« ist der Autor dieses Themas

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1

Dienstag, 1. Januar 2013, 18:11

GunGame Problem

Hallo zusammen!

Ich habe ein kleines Problem mit der Waffenreihenfolge bzw. mit der Anzahl der Kills Pro Waffe.. Ich finde einfach den Fehler nicht und werde aus dem "Beispiel" in der cfg nicht schlau .. :( Bastle und Probier jetzt schon den ganzen Tag ich komm nicht drauf .. :( Ich möchte Pro Level 3 Kills haben und bei Granate 2 Kills und Messer 1 Kill. Hier meine Configs. Ich hoffe es kann mir jemand helfen.



gungame.config.txt

Spoiler Spoiler

"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "hegrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "0"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "0"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "0"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "0"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "0"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "1"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "1"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "0"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "0"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "3"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "0"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "3"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "1"

/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "50"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" "glock"

/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"

/* Gives a Flash grenade on nade level */
"NadeFlash" "0"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "1"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "0"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "0"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "1"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "1"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "1"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "1"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "music/gungame/gungame2.mp3"
"KnifeLevel" "music/gungame/knife_level.mp3"
"NadeLevel" "music/gungame/nade_level.mp3"
"LevelSteal" "music/gungame/smb3_1-up.mp3"
"LevelUp" "music/gungame/smb3_powerup.mp3"
"LevelDown" "music/gungame/smb3_powerdown.mp3"
"Triple" "music/gungame/smb_star.mp3"
"Autoff" "music/gungame/smb_warning2.mp3"
"MultiKill" "music/gungame/multikill.mp3" // (Ñ) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "music/gungame/hitthedust.mp3" // (Ñ) VALVE
"WarmupTimerSound" "music/gungame/timer.mp3" // (Ñ) VALVE
}
}



gungame.equip.txt

Spoiler Spoiler

"GunGame.Weapon"
{
"WeaponOrder"
{
/**
* Weapon Choices:
* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
*
* There are a total of 25 usable killing weapons for GunGame.
* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
*
* WARNING:
* DO NOT SKIP LEVELS in any config for WeaponOrder.
* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
* DO NOT SKIP LEVELS
*
* HandGuns:
* glock, usp, p228, deagle, fiveseven, elite
*
* Shotguns:
* m3, xm1014
*
* Sub Machine Guns:
* tmp, mac10, mp5navy, ump45, p90
*
* Rifles:
* galil, famas, ak47, scout, m4a1, sg552,
* aug, m249, awp
*
* Automatic Rifles:
* sg550, g3sg1
*
* Machine Gun:
* m249
*
* Other:
* knife, hegrenade
*/

"1" "awp"
"2" "g3sg1"
"3" "sg550"
"4" "scout"
"5" "m249"
"6" "aug"
"7" "sg552"
"8" "m4a1"
"9" "ak47"
"10" "galil"
"11" "famas"
"12" "mp5navy"
"13" "tmp"
"14" "mac10"
"15" "p90"
"16" "ump45"
"17" "xm1014"
"18" "m3"
"19" "deagle"
"20" "elite"
"21" "usp"
"22" "fiveseven"
"23" "p228"
"24" "glock"
"25" "hegrenade"
"26" "knife"



/**
* If RandomWeaponOrder is enabled, keep this levels unchanged.
* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
* Please keep this config line after levels list and before RandomWeaponOrder.
*
* "22,23" - keep knife and nade levels on defined levels
* "23" - keep knife level on defined level
* "" - randomize all levels
*/
"RandomWeaponReserveLevels" ""

/**
* This will take the weapons in the WeaponOrder and randomize all the weapons order.
* Please keep this config line after levels list and after RandomWeaponReserveLevels.
*/
"RandomWeaponOrder" "0"
}

"MultipleKillsPerLevel"
{
/**
* This is for custom kills per level will override default (MinKillsPerWeapon).
* Leave value at 0 if you do not want to override the default value.
*
* Example:
*
* For level 1 they must get 10 kills before they can level up.
* "1" "10"
* "2" "5"
* and so on.
*
* Or you can set kills per level for a perticular level.
* "1" "10"
* "3" "5"
* "5" "2"
* etc.
*
* Kills will count across all rounds so that you don't have to get them in one round.
*
*
*/
}
}
*
*
*/
"25" "2"
"26" "1"

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »fluxX« (1. Januar 2013, 19:20)


fluxX

Super Moderator

Beiträge: 1 056

Wohnort: Österreich

Beruf: IT Systemadministrator

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2

Dienstag, 1. Januar 2013, 19:30

Hi,

bei der gungame.equip.txt Datei: Die letzten beiden Absätze gehören hier nicht mehr zur Config da sie nach dem } eingetragen wurden.
Richtig wäre es eig. so (nur den letzten Abschnitt eingefügt):

Spoiler Spoiler

Quellcode

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
    "MultipleKillsPerLevel"
    {
        /**
         * This is for custom kills per level will override default (MinKillsPerWeapon).
         * Leave value at 0 if you do not want to override the default value.
         *
         * Example:
         *
         * For level 1 they must get 10 kills before they can level up.
         * "1" "10"
         * "2" "5"
         * and so on.
         *
         * Or you can set kills per level for a perticular level.
         * "1" "10"
         * "3" "5"
         * "5" "2"
         * etc.
         *
         * Kills will count across all rounds so that you don't have to get them in one round.
         *
         *
         */
         "25" "2"
         "26" "1"
    }
}

Greetz

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »fluxX« (1. Januar 2013, 19:49)


DA_HOOD

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  • »DA_HOOD« ist der Autor dieses Themas

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3

Dienstag, 1. Januar 2013, 19:53

Hallo,

danke dir vielmals habs gerade getestet... bei !weapons steht jetzt bei he 2 x und bei knife 1x; hoffe dass das dann auch der Fall ist ... zumindest stand davor überall 3 mal ... Vielen Dank für deine Hilfe ... find aber dass das generell sehr schlecht gelöst ist wär da im leben nicht draufgekommen das das nur daran liegt ...

Eine Frage habe ich noch. Kann man bei GunGame die Zeit zwischen Gewonnen-Mapchange verlängern? Und statt nur einem gewinner sound mehrere haben die dann anch zufall gewählt werdn?

Mfg

fluxX

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4

Dienstag, 1. Januar 2013, 20:00

Hi,

Der Befehl um die Zeit zu verlängern wäre: mp_round_restart_delay ""

Du kannst mehrere Sounds abspielen lassen, ob diese Zufällig gewählt werden kann ich dir nicht sagen, habs selber noch nie getestet.

gungame.config.txt
im Unteren Abschnitt der Sounds steht ja (ob das auch klappt kann ich dir auch nicht sagen): Put each song filename in this list seperated by commas. ->
"Winner" "music/gungame/hitthedust.mp3, music/gungame/win2.mp3, music/gungame/win2.mp3, etc."

Greetz

DA_HOOD

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5

Dienstag, 1. Januar 2013, 20:02

Okay danke ich werde das testen... Mfg

Also ich habe jetzt mal mp_round_restart_delay "15" und mp_round_restart_delay "20" getestet. Im Endefekt sinds aber von Gewonnen bis Mapchange ca 9 Sekunden ... Das scheint also so nicht zu funktionieren .. noch eine Idee? Ps: noch eine Frage. Kann man einstellen dass einem unten in der mitte angezeigt bekommt.

LVL 1
2/3 kills

Mfg

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »DA_HOOD« (1. Januar 2013, 20:17)


fluxX

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6

Dienstag, 1. Januar 2013, 20:39

CS:S oder CS:GO? - wäre entscheidend für die Verlängerung.

Zu der anderen Frage: keine Ahnung, ist das nicht Standard? - aber kommt wieder auf den Mod (CS:S/CS:GO) drauf an.

Greetz

DA_HOOD

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Dienstag, 1. Januar 2013, 20:48

CS Source sry ganz vergessen zu sagen ;-) Nein ist nicht standard; es kommt nur wenn man gestorben ist und man wieder aufersteht einmal die Info, welches level man ist, aber nicht wie viel Kills noch nötig sind zum Aufstieg .. Mfg

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fluxX

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Dienstag, 1. Januar 2013, 21:02

ah ups, das war der falsche Befehl, der richtige wäre: mp_chattime ""
mp_round_restart_delay ist nur zwischen Runde und Runde.. vertauscht^^

Wegen den Levels, sowas ist mir nicht bekannt.

Greetz

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DA_HOOD

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Dienstag, 1. Januar 2013, 21:16

Oke also das funzt jetzt auch mit mehreren Sounds und der chattime; Danke!... das andere finde ich jedoch leider nicht in der Config .. schade fehlt mir .. war bei GunGame5.1 alles voll easy einzustellen und dabei .. Trotzdem Danke Mfg

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Mittwoch, 2. Januar 2013, 03:12

Spoiler Spoiler

* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"


Es geht genauso einfach beim SM Gungame. Man muss nur ordentlich lesen und suchen. Auch weitere Befehle zewcks Anzeige von Leader Infos oder Leveln findet man in der gungame.cfg.

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Mittwoch, 2. Januar 2013, 09:37

Hi,

vielen Dank ... ich hatte "ShowSpawnMsgInHintBox" bereits mal auf 1 gestellt gehabt ging aber nicht .... hatte "MultiKillChat" vergessen auf 1 zu stellen.
Danke dir!