// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder. #
// # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 #
// # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds #
// # so you don't have to whitelist your whole "sound" folder. #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder. #
// # Example: sound\myfolder\... allow_from_disk #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt #
// # For more infos on pure servers visit
http://developer.valvesoftware.com/wiki/Pure_Servers #
// ##################################################################################################
"Sound Combinations"
{
// #### Join/Exit Sounds ####
"JoinSound" // Sound to play when a player Joins the server
{
"file" "misc/welcome.wav"
"admin" "0"
"text" "" // Message to display if a client joins the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1)
"volume" "0.5" // Specify volume for this specific sound
}
"ExitSound"
{
"file" "misc/welcome.wav"
"admin" "0"
"etext" "" // Message to display if a client leaves the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 0)
"volume" "0.5" // Specify volume for this specific sound
}
"STEAM_0
xxxxx" // trigger for specific STEAM ID
{
"file" "misc/myhouse.mp3" // name of sound to play when joining
"exit" "misc/goodbye.mp3" // name of sound to play when leaving
"text" "" // Message to display if this client joins the server
"etext" "" // Message to display if this client leaves the server
"admin" "0"
"volume" "0.5" // Specify volume for this specific sound
}
// #### Say Sounds ####
"puls" // Word trigger
{
"file" "DA_HOOD/200puls.mp3"
"admin" "0"
"download" "1"
{
}
"absicht" // Word trigger
{
"file" "DA_HOOD/absicht.mp3"
"admin" "0"
"download" "1"
{
}
"aerger" // Word trigger
{
"file" "DA_HOOD/aerger.mp3"
"admin" "0"
"download" "1"
{
}
"afick" // Word trigger
{
"file" "DA_HOOD/afick.mp3"
"admin" "0"
"download" "1"
{
}
"anal" // Word trigger
{
"file" "DA_HOOD/analsex.mp3"
"admin" "0"
"download" "1"
{
}
"anus" // Word trigger
{
"file" "DA_HOOD/anus1.mp3"
"admin" "0"
"download" "1"
{
}
"arsch" // Word trigger
{
"file" "DA_HOOD/arschmerken.wav"
"admin" "0"
"download" "1"
{
}
"attacke" // Word trigger
{
"file" "DA_HOOD/attacke.mp3"
"admin" "0"
"download" "1"
{
}
"au" // Word trigger
{
"file" "DA_HOOD/au.wav"
"admin" "0"
"download" "1"
{
}
"aufpassen" // Word trigger
{
"file" "DA_HOOD/aufpassen.mp3"
"admin" "0"
"download" "1"
{
}
"auspeitschen" // Word trigger
{
"file" "DA_HOOD/auspeitschen.mp3"
"admin" "0"
"download" "1"
{
}
"bekifft" // Word trigger
{
"file" "DA_HOOD/bekifft.mp3"
"admin" "0"
"download" "1"
{
}
"bekloppt" // Word trigger
{
"file" "DA_HOOD/bekloppt.mp3"
"admin" "0"
"download" "1"
{
}
"beweg" // Word trigger
{
"file" "DA_HOOD/bewegarsch.mp3"
"admin" "0"
"download" "1"
{
}
"bloed" // Word trigger
{
"file" "DA_HOOD/bloed.mp3"
"admin" "0"
"download" "1"
{
}
"buh" // Word trigger
{
"file" "DA_HOOD/buh.mp3"
"admin" "0"
"download" "1"
{
}
"bye" // Word trigger
{
"file" "DA_HOOD/bye.mp3"
"admin" "0"
"download" "1"
{
}
"byebye" // Word trigger
{
"file" "DA_HOOD/byebye.mp3"
"admin" "0"
"download" "1"
{
}
"camper" // Word trigger
{
"file" "DA_HOOD/camper.wav"
"admin" "0"
"download" "1"
{
}
"cs" // Word trigger
{
"file" "DA_HOOD/cs.mp3"
"admin" "0"
"download" "1"
{
}
"derb" // Word trigger
{
"file" "DA_HOOD/derb.wav"
"admin" "0"
"download" "1"
{
}
"deutsch" // Word trigger
{
"file" "DA_HOOD/deutsch.wav"
"admin" "0"
"download" "1"
{
}
"drecksack" // Word trigger
{
"file" "DA_HOOD/drecksack.mp3"
"admin" "0"
"download" "1"
{
}
"dumm" // Word trigger
{
"file" "DA_HOOD/dumm.mp3"
"admin" "0"
"download" "1"
{
}
"atmen" // Word trigger
{
"file" "DA_HOOD/durchatmen.mp3"
"admin" "0"
"download" "1"
{
}
"eier" // Word trigger
{
"file" "DA_HOOD/eier.mp3"
"admin" "0"
"download" "1"
{
}
"elmosong" // Word trigger
{
"file" "DA_HOOD/elmocut3.mp3
"admin" "0"
"download" "1"
{
}
"axelf" // Word trigger
{
"file" "DA_HOOD/end.mp3"
"admin" "0"
"download" "1"
{
}
"stress" // Word trigger
{
"file" "DA_HOOD/endstress.mp3"
"admin" "0"
"download" "1"
{
}
"ficken" // Word trigger
{
"file" "DA_HOOD/ficken.wav"
"admin" "0"
"download" "1"
{
}
"whistle" // Word trigger
{
"file" "DA_HOOD/FloRida-Whistle.mp3"
"admin" "0"
"download" "1"
{
}
"fresse" // Word trigger
{
"file" "DA_HOOD/fresse.mp3"
"admin" "0"
"download" "1"
{
}
"fu" // Word trigger
{
"file" "DA_HOOD/fu.mp3"
"admin" "0"
"download" "1"
{
}
"style" // Word trigger
{
"file" "DA_HOOD/gangnam.mp3"
"admin" "0"
"download" "1"
{
}
"style2" // Word trigger
{
"file" "DA_HOOD/GangnamStyle.mp3"
"admin" "0"
"download" "1"
{
}
"glied" // Word trigger
{
"file" "DA_HOOD/glied.mp3"
"admin" "0"
"download" "1"
{
}
"gn" // Word trigger
{
"file" "DA_HOOD/gn.mp3"
"admin" "0"
"download" "1"
{
}
"infinity" // Word trigger
{
"file" "DA_HOOD/guru_josh_-_infinity_2012.mp3"
"admin" "0"
"download" "1"
{
}
"halt" // Word trigger
{
"file" "DA_HOOD/halt.mp3"
"admin" "0"
"download" "1"
{
}
"heul" // Word trigger
{
"file" "DA_HOOD/heul_doch.mp3"
"admin" "0"
"download" "1"
{
}
"world" // Word trigger
{
"file" "DA_HOOD/House.mp3"
"admin" "0"
"download" "1"
{
}
"hass" // Word trigger
{
"file" "DA_HOOD/ich_hasse_euch.mp3"
"admin" "0"
"download" "1"
{
}
"down" // Word trigger
{
"file" "DA_HOOD/jay_sean_ft_pitbull_and_lil_wayne_-_down.mp3"
"admin" "0"
"download" "1"
{
}
"ka" // Word trigger
{
"file" "DA_HOOD/ka.mp3"
"admin" "0"
"download" "1"
{
}
"camper2" // Word trigger
{
"file" "DA_HOOD/killmecamper.mp3"
"admin" "0"
"download" "1"
{
}
"knaller" // Word trigger
{
"file" "DA_HOOD/knaller.mp3"
"admin" "0"
"download" "1"
{
}
"koolsavas" // Word trigger
{
"file" "DA_HOOD/KoolSavas_Futurama.mp3"
"admin" "0"
"download" "1"
{
}
"krieg" // Word trigger
{
"file" "DA_HOOD/krieg.mp3"
"admin" "0"
"download" "1"
{
}
"faxen" // Word trigger
{
"file" "DA_HOOD/lass_die_faxen.mp3"
"admin" "0"
"download" "1"
{
}
"lauf" // Word trigger
{
"file" "DA_HOOD/lauf.mp3"
"admin" "0"
"download" "1"
{
}
"leck" // Word trigger
{
"file" "DA_HOOD/leck.mp3"
"admin" "0"
"download" "1"
{
}
"lol" // Word trigger
{
"file" "DA_HOOD/lol.mp3"
"admin" "0"
"download" "1"
{
}
"loser" // Word trigger
{
"file" "DA_HOOD/looser.wav"
"admin" "0"
"download" "1"
{
}
"lucker" // Word trigger
{
"file" "DA_HOOD/lucker.mp3"
"admin" "0"
"download" "1"
{
}
"luetten" // Word trigger
{
"file" "DA_HOOD/luetten.mp3"
"admin" "0"
"download" "1"
{
}
"lusche" // Word trigger
{
"file" "DA_HOOD/lusche.mp3"
"admin" "0"
"download" "1"
{
}
"manolo" // Word trigger
{
"file" "DA_HOOD/manolo.mp3"
"admin" "0"
"download" "1"
{
}
"messer" // Word trigger
{
"file" "DA_HOOD/messer.mp3"
"admin" "0"
"download" "1"
{
}
"moin" // Word trigger
{
"file" "DA_HOOD/moin.mp3"
"admin" "0"
"download" "1"
{
}
"move" // Word trigger
{
"file" "DA_HOOD/move.mp3"
"admin" "0"
"download" "1"
{
}
"n1" // Word trigger
{
"file" "DA_HOOD/n1.mp3"
"admin" "0"
"download" "1"
{
}
"nabend" // Word trigger
{
"file" "DA_HOOD/nabend.mp3"
"admin" "0"
"download" "1"
{
}
"nein" // Word trigger
{
"file" "DA_HOOD/nein.mp3"
"admin" "0"
"download" "1"
{
}
"bitte" // Word trigger
{
"file" "DA_HOOD/ohbitte.mp3"
"admin" "0"
"download" "1"
{
}
"onoff" // Word trigger
{
"file" "DA_HOOD/onoff.wav"
"admin" "0"
"download" "1"
{
}
"peng" // Word trigger
{
"file" "DA_HOOD/peng.mp3"
"admin" "0"
"download" "1"
{
}
"power" // Word trigger
{
"file" "DA_HOOD/power.mp3"
"admin" "0"
"download" "1"
{
}
"profi" // Word trigger
{
"file" "DA_HOOD/profi.wav"
"admin" "0"
"download" "1"
{
}
"rambazamba" // Word trigger
{
"file" "DA_HOOD/Rambazamba.mp3"
"admin" "0"
"download" "1"
{
}
"dust" // Word trigger
{
"file" "DA_HOOD/dust.mp3"
"admin" "0"
"download" "1"
{
}
"sack" // Word trigger
{
"file" "DA_HOOD/sacktreffer.wav"
"admin" "0"
"download" "1"
{
}
"sani" // Word trigger
{
"file" "DA_HOOD/sani.mp3"
"admin" "0"
"download" "1"
{
}
"scheisse" // Word trigger
{
"file" "DA_HOOD/scheisse.mp3"
"admin" "0"
"download" "1"
{
}
"schnauze" // Word trigger
{
"file" "DA_HOOD/schnauze.mp3"
"admin" "0"
"download" "1"
{
}
"schwein" // Word trigger
{
"file" "DA_HOOD/schwein.mp3"
"admin" "0"
"download" "1"
{
}
"sers" // Word trigger
{
"file" "DA_HOOD/sers.wav"
"admin" "0"
"download" "1"
{
}
"sweat" // Word trigger
{
"file" "DA_HOOD/snoop_dogg_-_sweat.mp3"
"admin" "0"
"download" "1"
{
}
"sry" // Word trigger
{
"file" "DA_HOOD/sorry.wav"
"admin" "0"
"download" "1"
{
}
"spass" // Word trigger
{
"file" "DA_HOOD/spassmussein.mp3"
"admin" "0"
"download" "1"
{
}
"titten" // Word trigger
{
"file" "DA_HOOD/titten"
"admin" "0"
"download" "1"
{
}
"unfall" // Word trigger
{
"file" "DA_HOOD/unfall.mp3"
"admin" "0"
"download" "1"
{
}
"uschi" // Word trigger
{
"file" "DA_HOOD/uschi.mp3"
"admin" "0"
"download" "1"
{
}
"verloren" // Word trigger
{
"file" "DA_HOOD/verloren.wav"
"admin" "0"
"download" "1"
{
}
"versaut" // Word trigger
{
"file" "DA_HOOD/versaut.mp3"
"admin" "0"
"download" "1"
{
}
"waslos" // Word trigger
{
"file" "DA_HOOD/waslos.mp3"
"admin" "0"
"download" "1"
{
}
"weicheier" // Word trigger
{
"file" "DA_HOOD/weicheier.mp3"
"admin" "0"
"download" "1"
{
}
"weniger" // Word trigger
{
"file" "DA_HOOD/weniger.mp3"
"admin" "0"
"download" "1"
{
}
"wer" // Word trigger
{
"file" "DA_HOOD/wer.wav"
"admin" "0"
"download" "1"
{
}
"wo" // Word trigger
{
"file" "DA_HOOD/wo.mp3"
"admin" "0"
"download" "1"
{
}
"zigarette" // Word trigger
{
"file" "DA_HOOD/zigarette.mp3"
"admin" "0"
"download" "1"
{
}
"zurueck" // Word trigger
{
"file" "DA_HOOD/zurueck.mp3"
"admin" "0"
"download" "1"
{
}
"zzz" // Word trigger
{
"file" "DA_HOOD/zzz.mp3"
"admin" "0"
"download" "1"
{
"lol" // Word trigger to randomly select 1 of multiple sounds
{
"file" "misc/lol1.wav" // name of the 1st option, can also be "file1"
"file2" "misc/lol2.wav" // name of the 2nd option
"file3" "misc/lol3.wav"
"file4" "misc/lol4.wav"
"count" "4" // number of sounds (default is 1)
"volume" "0.5" // Specify volume for this specific sound
}
// #### KARAOKE ####
"somesong" // Word trigger for Karaoke
{
"file" "misc/somesong.wav"
"karaoke" "somesong.cfg" // name of config file for karaoke lyrics
}
// ####FernFerret####
// ####Action Sounds####
// New Section showing how to use Action Sounds Extention
// New Parameters:
// - actiononly If this variable is set to 1, the sound cannot be
// played by a menu or a client typing
// - action If the action filled in here is performed, the sound will play
// - param The best way to think of param is "Play Sound if [ACTION] with [PARAM]"
// * Some examples are Flag events**, or weapons***
// - prob The probability of a sound playing, if you want a sound to play 20% of the time
// * the fill in prob as ".2" or the percentage divided by 100
// - playto Play kill events to clients/teams
// * attacker - plays the sound to the attacker
// * victim - plays the sound to the victim
// * both - plays the sound to the attacker and the victim
// * ateam - plays the sound to the attacker team
// * vteam - plays the sound to the victim team
// - Some examples:
//
"rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
{
"file" "saysound/rocket1.mp3"
"file2" "saysound/rocket2.mp3"
"file3" "saysound/rocket3.mp3"
"count" "3"
"admin" "1"
"actiononly" "1"
"action" "kill"
"param" "tf_projectile_rocket"
"playto" "victim"
}
"invincible"
{
"file" "admin_plugin/invincible.wav"
"admin" "1"
"actiononly" "1"
"action" "uber"
// Note: If the action is uber, you do not need param
// Prob is assumed 1 or 100% if nothing is provied
}
"lightmyfire"
{
"file" "admin_plugin/lmf.wav"
"admin" "1"
"actiononly" "1"
"action" "kill"
"param" "flamethrower"
"prob" ".05"
}
}