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Elite41

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  • »Elite41« ist der Autor dieses Themas

Beiträge: 22

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1

Freitag, 15. Februar 2013, 20:10

Brauche hilfe bei dem weapon_restrict.smx Plugin?

Hallo,

habe dieses Plugin schon 2 Monate und komme da nicht mehr weiter. Also das Plugin läuft, sehe ich daran das bei Mapstart eine Knife Runde ist.

Würde gerne meinen Public Server 20Slots gerne so Einstellen:

Bei 10 Spieler soll jedes Team 1 AWP/Auto nutzen können

Bei 18 Spieler soll jedes Team 2 AWP/Auto nutzen können

Kriege diese Einstellung nicht hin, die ist bei mir restrict egal wieviele drauf sind.

perplayerrestrict.txt

Spoiler Spoiler

"PerPlayer"
{
"awp"
{
"default" "0"
"10" "1"
"18" "2"
}
"usp"
{
"default" "-1"
"18" "0"
}
"flashbang"
{
"default" "-1"
"20" "10"
}
"defuser"
{
"default" "-1"
"20" "100"
}
}


te_.cfg

Spoiler Spoiler

// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "2"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "2"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/admin_plugin/actions/restrictedweapon.wav"
sm_restricted_sound "sound/admin_plugin/actions/restrictedweapon.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
37.114.109.103:27015 Lucky-Headshot|CustomMaps|HLstatsX|FastDL|Tick128

www.Lucky-Headshot.de

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Kathy« (16. Februar 2013, 13:32)


2

Samstag, 16. Februar 2013, 13:04

Pack mal bitte die .cfg und die.txt in einen Spoiler das macht es übersichtlicher...

Emm wenn du die Waffen speeren willst solltest du die .cfg im diesen Ordner nutzen cfg->sourcemod->weapon_restrict.cfg die du da nutzt die te_.cfg ist die falsche.

Lg
LeXx

Elite41

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  • »Elite41« ist der Autor dieses Themas

Beiträge: 22

Rootserver vorhanden: Nein

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3

Samstag, 16. Februar 2013, 16:43

Danke dir, die Datei hatte ich nicht mehr im Kopf, werde es mal versuchen weiterhin hin zu bekommen :)
37.114.109.103:27015 Lucky-Headshot|CustomMaps|HLstatsX|FastDL|Tick128

www.Lucky-Headshot.de

Apollo

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Beiträge: 30

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  • Nachricht senden

4

Samstag, 16. Februar 2013, 23:40

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

Lese bitte mal was da steht.


Gruss Apollo