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Sourcemod 1.5.0-dev 3830
Wie sieht deine cfg aus?
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// ################################################################################################## // ############################## Saysounds example config ########################################## // ################################################################################################## // # Soundfiles have to be placed relative to your game/mod "sound" folder. # // # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 # // # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" # // # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds # // # so you don't have to whitelist your whole "sound" folder. # // # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder. # // # Example: sound\myfolder\... allow_from_disk # // # Don't forget to change the map after you've added something to your pure_server_whitelist.txt # // # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers # // ################################################################################################## "Sound Combinations" { // #### Say Sounds #### ".lol" // Word trigger { "file" "lol.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "lol" // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } ".ali" // Word trigger { "file" "ali.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "ali" // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } ".absicht" // Word trigger { "file" "absicht.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "absicht" // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } ".lauf" // Word trigger { "file" "lauf.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "Lauf Schlampe..." // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } ".mowl" // Word trigger { "file" "mowl.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "Halt dein..." // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } ".cu" // Word trigger { "file" "cu.mp3" //"file" is always there, next is the filepath (always starts with "sound/") "admin" "0" // 1 is admin only, 0 is anyone (defaults is 0) "delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds) "adult" "0" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0) "text" "Also..." // Message to display for this sound "download" "1" // 1 to download the sounds, 0 to not download (default is 1) } // #### KARAOKE #### "somesong" // Word trigger for Karaoke { "file" "misc/somesong.wav" "karaoke" "somesong.cfg" // name of config file for karaoke lyrics } // ####FernFerret#### // ####Action Sounds#### // New Section showing how to use Action Sounds Extention // New Parameters: // - actiononly If this variable is set to 1, the sound cannot be // played by a menu or a client typing // - action If the action filled in here is performed, the sound will play // - param The best way to think of param is "Play Sound if [ACTION] with [PARAM]" // * Some examples are Flag events**, or weapons*** // - prob The probability of a sound playing, if you want a sound to play 20% of the time // * the fill in prob as ".2" or the percentage divided by 100 // - playto Play kill events to clients/teams // * attacker - plays the sound to the attacker // * victim - plays the sound to the victim // * both - plays the sound to the attacker and the victim // * ateam - plays the sound to the attacker team // * vteam - plays the sound to the victim team // - Some examples: // "rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher. { "file" "saysound/rocket1.mp3" "file2" "saysound/rocket2.mp3" "file3" "saysound/rocket3.mp3" "count" "3" "admin" "1" "actiononly" "1" "action" "kill" "param" "tf_projectile_rocket" "playto" "victim" } "invincible" { "file" "admin_plugin/invincible.wav" "admin" "1" "actiononly" "1" "action" "uber" // Note: If the action is uber, you do not need param // Prob is assumed 1 or 100% if nothing is provied } "lightmyfire" { "file" "admin_plugin/lmf.wav" "admin" "1" "actiononly" "1" "action" "kill" "param" "flamethrower" "prob" ".05" } } |
SourceMod 1.5.3 has been released
http://www.sourcemod.net/downloads.php
Auch wenn es nicht zum eigentlichen Problem gehört, kann es aber durchaus nützlich sein die aktuelle stable-Version zu nutzen anstatt eine alte 1.5.0 dev-Version.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Dr.Zero« (5. April 2014, 21:11)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Dr.Zero« (5. April 2014, 22:25)