Hallo,
Dies Habe ich gemacht mit der Core Config aber ist immer noch in Englisch habe außerdem die Config von Languages auch verändert
**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
/**
* This option determines if SourceMod logging is enabled.
*
* "on" - Logging is enabled (default)
* "off" - Logging is disabled
*/
"Logging" "on"
/**
* This option determines how SourceMod logging should be handled.
*
* "daily" - New log file is created for each day (default)
* "map" - New log file is created for each map change
* "game" - Use game's log files
*/
"LogMode" "daily"
/**
* Language that multilingual enabled plugins and extensions will use to print messages.
* Only languages listed in languages.cfg are valid.
*
* The default value is "en"
*/
"ServerLang" "de"
/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"
/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"
/**
* If a say command is a silent chat trigger, and is used by an admin,
* but it does not evaluate to an actual command, it will be displayed
* publicly. This setting allows you to suppress accidental typings.
*
* The default value is "no". A value of "yes" will supress.
*/
"SilentFailSuppress" "no"
/**
* Password setinfo key that clients must set. You must change this in order for
* passwords to work, for security reasons.
*/
"PassInfoVar" "_password"
/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"
/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"
/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"
/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"
/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"
/**
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"
/**
* URL to use for retrieving update information.
* SSL is not yet supported.
*/
"AutoUpdateURL" "http://update.sourcemod.net/update/"
/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"
/**
* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
* This can prevent malicious users from impersonating admins with stolen Steam apptickets.
* If Steam is down, admins will not be authenticated until Steam comes back up.
* This option increases the security of your server, but is still experimental.
*/
"SteamAuthstringValidation" "yes"
/**
* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
* It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
* allow anyone to delete files on the server, gain full rcon control, etc.
*
* "yes" - Block malware or illegal plugins from loading (default)
* "no" - Warn about malware or illegal plugins loading
*/
"BlockBadPlugins" "yes"
/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout length has
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"
/**
* Disable the SourcePawn just-in-time compiler. This is intended for C++ developers using
* debugging tools and finding it difficult to inspect JIT stack frames. The interpreter
* is not as well-tested as the JIT and will make script execution roughly 10X slower, so
* it is not intended for general purpose use.
*/
"DisableJIT" "no"
}
"Languages"
{
"en" "English"
"l0l" "1337speak" // 1337speak
"ar" "Arabic" // Arabic
"pt" "Brazilian" // Brazilian Portuguese
"bg" "Bulgarian" // Bulgarian
"cze" "Czech" // Czech
"da" "Danish" // Danish
"nl" "Dutch" // Dutch
"fi" "Finnish" // Finnish
"fr" "French" // French
"de" "German" // German
"el" "Greek" // Greek
"he" "Hebrew" // Hebrew
"hu" "Hungarian" // Hungarian
"it" "Italian" // Italian
"jp" "Japanese" // Japanese
"ko" "KoreanA" // Korean
"ko" "Korean" // Korean
"lv" "Latvian" // Latvian
"lt" "Lithuanian" // Lithuanian
"no" "Norwegian" // Norwegian
"pl" "Polish" // Polish
"pt_p" "Portuguese" // Portuguese
"ro" "Romanian" // Romanian
"ru" "Russian" // Russian
"chi" "SChinese" // Chinese (Simplified)
"sk" "Slovak" // Slovak
"es" "Spanish" // Spanish
"sv" "Swedish" // Swedish
"zho" "TChinese" // Chinese (Traditional)
"th" "Thai" // Thai
"tr" "Turkish" // Turkish
}
Außerdem möchte ich ja die Befehle für Esl Settings in den Admin Menü mit einbringen Z.B.
Admin-Menü
1.Player Commands
2.Server Commands < Esl Settings >
3.Vote Commands
Was ich auf den War Server mache ist ja eh egal, ist ja kein Richtiger Esl Server
außerdem wenn welche "Cheaten" wird es dank Sourcebans auch auf den anderen Servern Bearbeitet ...
Bitte noch weiter um Hilfe.
Mfg: Mega