Hallo Zusammen,
Bei uns läuft CSSDM2.0,
und es liegen nach einiger zeit überall Defusekit's rum.
in der "
cssdm.equip.txt" habe ich aber eingestellt das man ohne Defusekit startet!!!
Hat jemand ne Ahnung woran das liegen könnte?
IP: 85.131.170.95:27015 -= 2 Towers-only Deathmatch | Tick 100 by skg-clan.de =-
Server: v1.0.0.34 (Linux, Dedicated, Protocol 7)
Plugins: MM:S v1.4.2.414, SMod v1.0.0.1648, CS:S DM v2.0.0.416
"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "yes"
}
//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "yes"
// Secondary gun menu
"secondary" "yes"
// Normal CS:S buy menu/commands
// If enabled, the main equipment menu will be disabled.
"buy" "no"
}
//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give
"health" "100"
// Armor amount to give
"armor" "100"
// Whether to give a helme
"helmet" "yes"
// Number of flashbangs to give
"flashbangs" "0"
// Whether to give a smoke grenade
"smokegrenade" "no"
// Whether to give an HE grenade
"hegrenade" "yes"
// whether to give defusekits to CTs
"defusekits" "no"
}
//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"weapon" "ak47"
"weapon" "m4a1"
"weapon" "awp"
"weapon" "galil"
"weapon" "aug"
"weapon" "deagle"
"health" "100"
"armor" "100"
"helmet" "yes"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "no"
"defusekits" "no"
}
//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "usp"
"weapon" "glock"
"weapon" "deagle"
"weapon" "p228"
"weapon" "elite"
"weapon" "fiveseven"
}
//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "m4a1"
"weapon" "ak47"
"weapon" "awp"
"weapon" "scout"
"weapon" "sg552"
"weapon" "galil"
"weapon" "famas"
"weapon" "sg550"
"weapon" "aug"
"weapon" "m249"
"weapon" "g3sg1"
"weapon" "ump45"
"weapon" "mp5navy"
"weapon" "m3"
"weapon" "xm1014"
"weapon" "tmp"
"weapon" "mac10"
"weapon" "p90"
}
}
MfG