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CroCop

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  • »CroCop« ist der Autor dieses Themas

Beiträge: 9

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1

Samstag, 29. September 2012, 17:42

Server Installations Probleme

Hello everybody!

ich hab da ein Problem mit dem aufsetzen eines Counter Strike GO Dedicated Servers. Ich hab als erstes mit
wget http://blog.counter-strike.net/wp-conten…steamcmd.tar.gz
die Datei runtergeladen und danach mit tar -xzvf steamcmd.tar.gz entpackt. Die Installationsdateien liegen nun unter /home/crocop/gameserver/counterstrike/csgo/install
Von dort will ich den Befehl STEAMEXE=steamcmd ./steam.sh ausführen, was auch erstmal klappt, jedoch mit folgender Meldung beendet wird: [----] !!! Fatal Error: Failed to load libsteam.so

Spoiler Spoiler


pro1940:/home/crocop/gameserver/counterstrike/csgo/install# STEAMEXE=steamcmd ./steam.sh
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[ 0%] Checking for available update...
[ 0%] Downloading update (0 of 10,116 KB)...
[ 0%] Downloading update (45 of 10,116 KB)...
[ 0%] Downloading update (876 of 10,116 KB)...
[ 8%] Downloading update (3,862 of 10,116 KB)...
[ 38%] Downloading update (6,744 of 10,116 KB)...
[ 66%] Downloading update (8,719 of 10,116 KB)...
[ 86%] Downloading update (10,116 of 10,116 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Failed to remove temporary unzip folder, continuing anyway
[----] Update complete, launching...
[ 0%] Checking for available updates...
[ 0%] Download complete.
[----] Verifying installation...
[----] !!! Fatal Error: Failed to load libsteam.so


Löschen und erneutes runterladen haben nicht geholfen, jemand eine Idee woran es liegen könnte?

Ich sollte vllt. noch dazu erwähnen das es sich um einen Linux Debian Server handelt.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »CroCop« (29. September 2012, 17:51)


2

Samstag, 29. September 2012, 18:10

Was ist auf dem Root drauf Debain 32 Bit oder 64 Bit?

Falls du ein 64 Bit Debain Version drauf hast dann installiere mal dieses Paket mit:

apt-get install ia32-libs

Falls es dann noch immer nicht geht versuche es mal nach der Anleitung HIER

Lg LeXx

CroCop

Anfänger

  • »CroCop« ist der Autor dieses Themas

Beiträge: 9

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3

Samstag, 29. September 2012, 18:21

Danke für die schnelle Antwort.
Es ist 64 Bit und apt-get install ia32-libs wurde zuvor auch schon installiert, sorry vergessen zu erwähnen.
Nach dieser Anleitung bin ich vorgegangen.. und vorhin hab ich es seltsamer weise zum laufen bekommen, nachdem ich es nochmal neu geladen habe.

Jetzt hab ich das Problem das ich einfach nicht auf den Server Connecten kann

Pure Server: file [GAME]\csgo\pak01 does not match the server's files..

Doch Server und Client sind up2date, woran kann das liegen? So starte ich den Server

./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 -maxplayers_override 32 +exec server.cfg +mapgroup mg_bomb +map de_dust2 -port 27015 -tickrate 128

Der Server kommt Online jedoch komm ich deswegen nicht drauf.

fluxX

Super Moderator

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Wohnort: Österreich

Beruf: IT Systemadministrator

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4

Samstag, 29. September 2012, 18:24

Adde mal den Befehl +sv_pure 0 zu deinem Startbefehl hinzu und versuchs nochmal.

Greetz

CroCop

Anfänger

  • »CroCop« ist der Autor dieses Themas

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5

Samstag, 29. September 2012, 18:31

Ok mit dem zusatz klappt das connecten schonmal, aber was bewirkt es?
Und wie sieht es mit Addons wie Mani Admin Plugin aus, gibt es was ähnliches das schon funktioniert?
Ich würde gerne nen Deathmatch Server aufsetzen und bin mir nicht sicher ob es da nen großen Unterschied zu CS:S Servern gibt.

6

Samstag, 29. September 2012, 18:38

Also Sourcemod geht schon lange das selbe gilt auch für Metamod. Es gibt auch schon zahlreiche Plugins für Sourcemod SIEHE HIER. Du kannst dir auch mal erfolgreiche CS:S Plugins angucken z.B. Stamm oder SM_Hosties diese Scripte unterstützen auch schon CS:GO. In der Liste die oben genannt ist sind nicht alle Plugins aufgezählt!

Lg LeXx

CroCop

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7

Samstag, 29. September 2012, 18:41

Ahja super, dann werd ich das mal draufmachen. Kannst du mir zufällig auch sagen wo man nun Friendlyfire einstellen kann?
Irgendwie sind die Einstellungen ja total anders zum CS:S Servern...

8

Samstag, 29. September 2012, 18:52

Ja, also in CS:GO ist es SO. Falls du es nicht so ganz verstehst kannst du mit diesem Tool dir ganz einfach eine gamemods.txt erstellen die untere Version ist die ganz neuste (1 . 0 . 0 . 3)

Lg LeXx

CroCop

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  • »CroCop« ist der Autor dieses Themas

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9

Samstag, 29. September 2012, 19:17

Danke, aber irgendwie bekomm ich es nicht hin. Hab nun auch dieses kleine Programm entdeckt und probiert, jedoch auch das gleiche Ergebnis...
https://csgoelite.com/help/

Friendlyfire ist immer noch an und bis eine Runde beginnt muss man 12 Sekunden warten.

10

Samstag, 29. September 2012, 20:05

Hast du alles richtig gemacht? Also in der gamemodes.txt ist musst du mp_freezetime "3" auf z.B. 3 Sekunden setzen. Und für das Friendlyfire Problem mp_friendlyfire "0"

Lg LeXx

CroCop

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11

Sonntag, 30. September 2012, 08:33

Ich bin leicht verwirrt ?( , irgendwie bearbeitet das Programm die anderen Dateien. Du meinst ich soll in der gamemodes.txt es eintragen, aber dort steht drin
// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example

Welche ist denn nun die richtige ? Und vorallem wie trage ich es am ende denn richtig ein?
Einfach dann am Anfang der richtigen Datei
mp_freezetime "3"
mp_friendlyfire "0"

oder muss das in eine bestimmte stelle wo die { } Klammern sind?

12

Sonntag, 30. September 2012, 13:01

Du musst gucken mit welchem Startparamter du den Server startest dann musst du in der gamemods.txt den Richtiegen Abschnitt für den Gamemod mit dem du den Server startest.

Lg LeXx

CroCop

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13

Montag, 1. Oktober 2012, 08:08

Gestartet wird mit +game_mode 1, bearbeitet habe ich mittlerweile gamemodes.txt und gamemodes_server.txt, jedoch klappt immer noch nichts...

gamemodes.txt

Spoiler Spoiler

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// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example

"GameModes.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"value"				"0"
			"nameID"			"#SFUI_GameTypeClassic"

			"gameModes"
			{
				"casual"
				{
					"value"			 	"0"
					"nameID"		 	"#SFUI_GameModeCasual"
					"descID"		 	"#SFUI_GameModeCasualDesc"
					"matchmakingvalue"		"casual"
					"uid"				"1"
					"bot_quota_mode"		"normal"
					"bot_quota"			"20"
					"bot_difficulty"		"2"
					"bot_chatter"			"off"
					"mp_friendlyfire"		"0"
					"mp_freezetime"			"3"
					"sv_alltalk"			"0"
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_casual.cfg"
						"exec" "gamemode_casual_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_train"		""
						"mg_de_dust"		""
						"mg_de_dust2"		""
						"mg_de_aztec"		""
						"mg_de_inferno"		""
						"mg_de_nuke"		""
						"mg_cs_italy"		""
						"mg_cs_office"		""
						"random_classic"	""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_bomb"		""
						"mg_hostage"		""
						"mg_dust"		""

					}
				}
	
				"competitive"
				{
					"value"			  	"1"
					"nameID"		  	"#SFUI_GameModeCompetitive"
					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"2"
					"maxplayers"			"10"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg"
						"exec" "gamemode_competitive_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_train"		""
						"mg_de_dust"		""
						"mg_de_dust2"		""
						"mg_de_aztec"		""
						"mg_de_inferno"		""
						"mg_de_nuke"		""
						"mg_cs_italy"		""
						"mg_cs_office"		""
						"random_classic"	""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_bomb"		""
						"mg_hostage"	""
						"mg_dust"		""
					}
				}
			}	
		}

		"gungame"
		{
			"value"				"1"
			"nameID"			"#SFUI_GameTypeGungame"

			// This is the list of game modes supported by this game type.
			"gameModes"
			{
				"gungameprogressive"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeGGProgressive"
					"descID"			"#SFUI_GameModeGGProgressiveDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"11"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"1"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"2"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_armsrace.cfg"
						"exec" "gamemode_armsrace_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_ar_baggage"		""
						"mg_ar_shoots"		""
						"random_ar"			""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	""
					}

					"weaponprogression_ct"
					{
						"mp9"			{ "kills"	"1" }
						"mac10"			{ "kills"	"1" }
						"mp7"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"mag7"			{ "kills"	"1" }
						"xm1014"		{ "kills"	"1" }
						"sawedoff"		{ "kills"	"1" }
						"galilar"		{ "kills"	"1" }
						"famas"			{ "kills"	"1" }
						"ak47"			{ "kills"	"1" }
						"m4a1"			{ "kills"	"1" }
						"sg556"			{ "kills"	"1" }
						"aug"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"m249"			{ "kills"	"1" }
						"negev"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"tec9"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"elite"			{ "kills"	"1" }
						"knifegg"			{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"mp9"			{ "kills"	"1" }
						"mac10"			{ "kills"	"1" }
						"mp7"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"mag7"			{ "kills"	"1" }
						"xm1014"		{ "kills"	"1" }
						"sawedoff"		{ "kills"	"1" }
						"galilar"		{ "kills"	"1" }
						"famas"			{ "kills"	"1" }
						"ak47"			{ "kills"	"1" }
						"m4a1"			{ "kills"	"1" }
						"sg556"			{ "kills"	"1" }
						"aug"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"m249"			{ "kills"	"1" }
						"negev"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"tec9"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"elite"			{ "kills"	"1" }
						"knifegg"			{ "kills"	"1" }
					}
				}

				"gungametrbomb"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeGGBomb"
					"descID"			"#SFUI_GameModeGGBombDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"12"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{

						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_demolition.cfg"
						"exec" "gamemode_demolition_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_bank"		""
						"mg_de_lake"		""
						"mg_de_safehouse"	""
						"mg_de_sugarcane"	""
						"mg_de_stmarc"		""
						"mg_de_shorttrain"	""
						"random_demo"		""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_demolition"		""
					}

					"weaponprogression_ct"
					{
						"m4a1"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"Scar20"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"ak47"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"g3sg1"			{ "kills"	"1" }
					}
				}
			}
		}


		"training"
		{
			"value"				"3"
			"nameID"			"#SFUI_GameTypeFreestyle"
			"singleplayeronly"	"1"
	
			"gameModes"
			{
				"training"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameTypeTraining"
					"descID"			"#SFUI_GameModeTrainingDesc"
					"showdisclaimer"	"1"
					"uid"				"21"
					"maxplayers"		"1"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_training.cfg"
						"exec" "gamemode_training_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_training1"		""
					}
				}
			}
		}
	}

	"mapgroups"
	{
		// 
		// Map cycle groups
		//

		"mg_hostage"
		{
			"imagename"		"mapgroup-hostage"
			"nameID"		"#SFUI_Mapgroup_hostage"
			"name"			"mg_hostage"
			"maps"
			{
				"cs_office"		""
				"cs_italy"		""
			}
		}

		"mg_bomb"
		{
			"imagename"		"mapgroup-bomb"
			"nameID"		"#SFUI_Mapgroup_bomb"
			"name"			"mg_bomb"
			"maps"
			{
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_dust"		""
				"de_aztec"		""
				"de_nuke"		""
			}
		}


		"mg_dust"
		{
			"imagename"		"map-dust2-overall"
			"nameID"		"#SFUI_Mapgroup_dust"
			"name"			"mg_dust"
			"maps"
			{
				"de_dust"		""
				"de_dust2"		""
			}
		}

		"mg_armsrace"
		{
			"imagename"		"mapgroup-armsrace"
			"nameID"		"#SFUI_Mapgroup_armsrace"
			"name"			"mg_armsrace"
			"maps"
			{
				"ar_shoots"		""
				"ar_baggage"		""
			}
		}

		"mg_demolition"
		{
			"imagename"		"mapgroup-demolition"
			"nameID"		"#SFUI_Mapgroup_demolition"
			"name"			"mg_demolition"
			"maps"
			{
				"de_lake"		""
				"de_stmarc"		""
				"de_sugarcane"		""
				"de_bank"		""
				"de_safehouse"		""
				"de_shorttrain"		""
			}
		}
			
		//
		// Single map groups
		//

		"mg_de_train"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_train"
			"name"			"mg_de_train"
			"maps"
			{
				"de_train"		""
			}
		}

		"mg_de_dust"		
		{
			"imagename"		"map-dust-overall"
			"nameID"		"#SFUI_Map_de_dust"
			"name"			"mg_de_dust"	
			"maps"
			{
				"de_dust"		""
			}	
		}

		"mg_de_dust2"
		{
			"imagename"		"map-dust2-overall"
			"nameID"		"#SFUI_Map_de_dust2"
			"name"			"mg_de_dust2"
			"maps"
			{
				"de_dust2"		""
			}
		}

		"mg_de_aztec"
		{
			"imagename"		"map-aztec-overall"
			"nameID"		"#SFUI_Map_de_aztec"
			"name"			"mg_de_aztec"
			"maps"
			{
				"de_aztec"		""
			}
		}

		"mg_de_inferno"
		{
			"imagename"		"map-inferno-overall"
			"nameID"		"#SFUI_Map_de_inferno"
			"name"			"mg_de_inferno"
			"maps"
			{
				"de_inferno"		""
			}
		}

		"mg_de_nuke"
		{
			"imagename"		"map-nuke-overall"
			"nameID"		"#SFUI_Map_de_nuke"
			"name"			"mg_de_nuke"
			"maps"
			{
				"de_nuke"		""
			}
		}

		"mg_cs_italy"
		{
			"imagename"		"map-italy-overall"
			"nameID"		"#SFUI_Map_cs_italy"
			"name"			"mg_cs_italy"
			"maps"
			{
				"cs_italy"		""
			}
		}

		"mg_cs_office"
		{
			"imagename"		"map-office-overall"
			"nameID"		"#SFUI_Map_cs_office"
			"name"			"mg_cs_office"
			"maps"
			{
				"cs_office"		""
			}
		}

		"mg_ar_baggage"
		{
			"imagename"		"map-baggage-overall"
			"nameID"		"#SFUI_Map_ar_baggage"
			"name"			"mg_ar_baggage"
			"maps"
			{
				"ar_baggage"		""
			}
		}

		"mg_ar_shoots"
		{
			"imagename"		"map-vietnam-overall"
			"nameID"		"#SFUI_Map_ar_shoots"
			"name"			"mg_ar_shoots"
			"maps"
			{
				"ar_shoots"		""
			}
		}

		"mg_de_bank"
		{
			"imagename"		"map-bank-overall"
			"nameID"		"#SFUI_Map_de_bank"
			"name"			"mg_de_bank"
			"maps"
			{
				"de_bank"		""
			}
		}

		"mg_de_lake"
		{
			"imagename"		"map-boathouse-overall"
			"nameID"		"#SFUI_Map_de_lake"
			"name"			"mg_de_lake"
			"maps"
			{
				"de_lake"		""
			}
		}

		"mg_de_safehouse"
		{
			"imagename"		"map-house-overall"
			"nameID"		"#SFUI_Map_de_safehouse"
			"name"			"mg_de_safehouse"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_sugarcane"
		{
			"imagename"		"map-mill-overall"
			"nameID"		"#SFUI_Map_de_sugarcane"
			"name"			"mg_de_sugarcane"
			"maps"
			{
				"de_sugarcane"	""
			}
		}

		"mg_de_stmarc"
		{
			"imagename"		"map-shacks-overall"
			"nameID"		"#SFUI_Map_de_stmarc"
			"name"			"mg_de_stmarc"
			"maps"
			{
				"de_stmarc"		""
			}
		}

		"mg_de_shorttrain"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_shorttrain"
			"name"			"mg_de_shorttrain"
			"maps"
			{
				"de_shorttrain"		""
			}
		}

		"mg_training1"
		{
			"imagename"		"map-alleyway-overall"
			"nameID"		"#SFUI_Map_training1"
			"name"			"mg_training1"
			"maps"
			{
				"training1"		""
			}
		}

		"random_ar"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-ar"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_demo"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-demo"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_classic"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-overall"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
	}

	"maps"
	{
		//
		// Classic Maps
		//

		"cs_italy"
		{
			"nameID"			"#SFUI_Map_cs_italy"
			"name"				"cs_italy"
			"imagename"			"map-italy-overall"
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
	
		"cs_office"
		{
			"nameID"			"#SFUI_Map_cs_office"
			"name"				"cs_office"
			"imagename"			"map-office-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}
	
		"de_aztec"
		{
			"nameID"			"#SFUI_Map_de_aztec"
			"name"				"de_aztec"
			"imagename"			"map-aztec-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_train"
		{
			"nameID"			"#SFUI_Map_de_train"
			"name"				"de_train"
			"imagename"			"map-train-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
	
		"de_dust"
		{
			"nameID"			"#SFUI_Map_de_dust"
			"name"				"de_dust"
			"imagename"			"map-dust-overall"
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		"de_dust2"
		{
			"nameID"			"#SFUI_Map_de_dust2"
			"name"				"de_dust2"
			"imagename"			"map-dust2-overall"
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
				// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
				//"ctm_idf_variantF"	""
			}
		}
	
		"de_inferno"
		{
			"nameID"			"#SFUI_Map_de_inferno"
			"name"				"de_inferno"
			"imagename"			"map-inferno-overall"
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
	
		"de_nuke"
		{
			"nameID"			"#SFUI_Map_de_nuke"
			"name"				"de_nuke"
			"imagename"			"map-nuke-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		//
		// Gun Game Maps
		//

		"ar_baggage"
		{
			"nameID"			"#SFUI_Map_ar_baggage"
			"name"				"ar_baggage"
			"imagename"			"map-baggage-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
		
		"ar_shoots"
		{
			"nameID"			"#SFUI_Map_ar_shoots"
			"name"				"ar_shoots"
			"imagename"			"map-vietnam-overall"
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_lake"
		{
			"nameID"			"#SFUI_Map_de_lake"
			"name"				"de_lake"
			"imagename"			"map-boathouse-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_bank"
		{
			"nameID"			"#SFUI_Map_de_bank"
			"name"				"de_bank"
			"imagename"			"map-bank-overall"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}

		"de_safehouse"
		{
			"nameID"			"#SFUI_Map_de_safehouse"
			"name"				"de_safehouse"
			"imagename"			"map-house-overall"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{

				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""
			}
		}

		"de_sugarcane"
		{
			"nameID"			"#SFUI_Map_de_sugarcane"
			"name"				"de_sugarcane"
			"imagename"			"map-mill-overall"
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_stmarc"
		{
			"nameID"			"#SFUI_Map_de_stmarc"
			"name"				"de_stmarc"
			"imagename"			"map-shacks-overall"
			"t_arms"			"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_shorttrain"
		{
			"nameID"			"#SFUI_Map_de_shorttrain"
			"name"				"de_shorttrain"
			"imagename"			"map-train-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		//
		// Random Map
		//

		"random"
		{
			"nameID"			"#SFUI_Map_random"
			"name"				"random"
			"minplayers"		"#SFUI_VariesByMap"
			"maxplayers"		"#SFUI_VariesByMap"
			"imagename"			"map-random-overall"
			"t_models"
			{
				// these will be pulled from the assigned map
			}
			"ct_models"
			{
				// these will be pulled from the assigned map
			}
		}

		//
		// DLC Maps
		//

		"de_embassy"
		{
			"nameID"			"#SFUI_Map_de_embassy"
			"name"				"de_embassy"
			"imagename"			"map-dust-overall"
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""
			}
		}

		"cs_assault"
		{
			"nameID"			"#SFUI_Map_cs_assault"
			"name"				"cs_assault"
			"imagename"			"map-assault-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"de_balkan"
		{
			"nameID"			"#SFUI_Map_de_balkan"
			"name"				"de_balkan"
			"imagename"			"map-vostok-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_vertigo"
		{
			"nameID"			"#SFUI_Map_de_vertigo"
			"name"				"de_vertigo"
			"imagename"			"map-vertigo-overall"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"de_cranes"
		{
			"nameID"			"#SFUI_Map_de_cranes"
			"name"				"de_cranes"
			"imagename"			"map-cranes-overall"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"ar_monastery"
		{
			"nameID"			"#SFUI_Map_ar_monastery"
			"name"				"ar_monastery"
			"imagename"			"map-tibet-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_depot"
		{
			"nameID"			"#SFUI_Map_de_depot"
			"name"				"de_depot"
			"imagename"			"map-depot-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_alleyway"
		{
			"nameID"			"#SFUI_Map_de_alleyway"
			"name"				"de_alleyway"
			"imagename"			"map-alleyway-overall"
			"t_arms"			"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""
			}
		}

		"training1"
		{
			"nameID"			"#SFUI_Map_training1"
			"name"				"training1"
			"minplayers"		"1"
			"maxplayers"		"1"
			"extraspectators"	"2"
			"imagename"			"map-alleyway-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
			}
		}
	}
	
	"botDifficulty"
	{
		"none"
		{
			"nameID" "#SFUI_BotDifficulty0"
			"value" "0"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
				"bot_quota"				"0"
			}
		}
		
		"dumb"
		{
			"nameID" "#SFUI_BotDifficulty1"
			"value" "1"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
			}
		}
		
		"easy"
		{
			"nameID" "#SFUI_BotDifficulty2"
			"value" "2"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"0"
			}
		}
		
		"medium"
		{
			"nameID" "#SFUI_BotDifficulty3"
			"value" "3"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"1"
				"bot_dont_shoot"		"0"
			}
		}
		
		"hard"
		{
			"nameID" "#SFUI_BotDifficulty4"
			"value" "4"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"2"
				"bot_dont_shoot"		"0"
			}
		}
		
		"expert"
		{
			"nameID" "#SFUI_BotDifficulty5"
			"value" "5"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"3"
				"bot_dont_shoot"		"0"
			}
		}
	}
	
	"mpSessionVisibility"
	{
		"public"
		{
			"nameID" "#SFUI_SessionVisibilityPublic"
			"value" "0"
			"matchmakingvalue" "public"
		}
		
		"private"
		{
			"nameID" "#SFUI_SessionVisibilityPrivate"
			"value" "1"
			"matchmakingvalue" "private"
		}
	}

	"maptypes"
	{
		"de_"
		{
			"nameID" "#SFUI_BombMap"
			"imagename" "icon-overview-bomb"
		}
		
		"cs_"
		{
			"nameID" "#SFUI_HostageMap"
			"imagename" "icon-overview-hostage"
		}

		"gungameprogressive"
		{
			"nameID" "#SFUI_GunGameProgressiveMap"
			"imagename" "icon-overview-progressive"
		}
		
		"gungametrbomb"
		{
			"nameID" "#SFUI_GunGameTRMap"
			"imagename" "icon-overview-trbomb"
		}

		"training"
		{
			"nameID" "#SFUI_TrainingSelectMap"
			"imagename" "icon-overview-select"
		}
				
		"unknown"
		{
			"nameID" "?"
		}
	}
}


gamemodes_server.txt

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// This file was created on the 29-9-2012 at 18:10:55
// with the help of me --> the Gamemodeshelper <--
// You can still edit this file, but keep in mind that I might not be able to open the file again to edit it!

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"casual"
				{
					"maxplayers"		"32"

					"convars" 
					{
					  "sv_hibernate_when_empty" 			"0"
					  "mp_friendlyfire"  				"0"
					  "ff_damage_reduction_grenade"  		"0"
					  "ff_damage_reduction_bullets"  		"0"
					  "ff_damage_reduction_other"   		"0"
					  "ff_damage_reduction_grenade_self" 		"0"
					  "mp_afterroundmoney"  			"0"
					  "mp_playercashawards" 			"1"
					  "mp_teamcashawards"				"1"
					  "mp_maxrounds"    				"30"
					  "mp_timelimit"      				"0"
					  "mp_roundtime"      				"4"
					  "mp_freezetime"     				"3"
					  "mp_buytime"   				"45"
					  "mp_forcecamera"  				"0"   // Set to 1 for team only spectating.
					  "mp_defuser_allocation"  				"2"   // 0=none, 1=random, 2=everyone
					  "mp_death_drop_gun"				"1"   // 0=none, 1=best, 2=current or best
					  "mp_death_drop_grenade"				"2"   // 0=none, 1=best, 2=current or best
					  "mp_death_drop_defuser"			   	"0"
					  "cl_enable_roundstart_autobuy"  		"1"
					  "sv_ignoregrenaderadio"  		 		"0"
					  "mp_molotovusedelay"  			"0"
					  "sv_alltalk"					"1"
					  "sv_deadtalk"   				"0"
					  "mp_force_pick_time"  			"15"
					  "bot_quota_mode"				"fill"
					  "bot_quota" 					"20"   // bot_quota 0 for deactivate bots
					  "bot_join_after_player"			"0"                		
					  "bot_chatter" 				"off"   
					  "bot_autodifficulty_threshold_low" 		"-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
					  "bot_autodifficulty_threshold_high" 		"0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
					  "spec_freeze_time" 				"2"
					  "spec_freeze_panel_extended_time"		"0"
					  "mp_startmoney"     				"1000"    	
					  "sv_allow_votes"  				"1"  // Voting allowed in this mode

					}

					"mapgroupsMP" 
					{
					}
				}

				"competitive"
				{
					"maxplayers"		"32"
				}
			}
		}

		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"		"32"
				}

				"gungametrbomb"
				{
					"maxplayers"		"32"
				}
			}
		}
	}
}


beide Dateien habe ich von anderen übernommen und nur meine Werte mal kurz angepasst. Jetzt bin ich mir nur nicht mehr sicher ob die ins Root Verzeichnis von CSGO müssen oder doch ins cfg.

LG

14

Montag, 1. Oktober 2012, 11:08

Schon mal an das letzte Update gedacht? Es wurden mal wieder neue cfg eingefügt gamemode_GAMEMODUS.cfg. Du solltest mal bei der gamemode_competitive.cfg nachschauen ob es da auch den Befehl mp_friendyfire gibt.

Ansonsten:
Ich würde niemals die gamemodes.txt bearbeiten, weil dazu die gamemodes_server.txt da ist.


/Edit wenn du den Server immer noch mit dem Startparameter starten lässt:
./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 -maxplayers_override 32 +exec server.cfg +mapgroup mg_bomb +map de_dust2 -port 27015 -tickrate 128
Dann sollte deine gamemodes_server.txt so aussehen:

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"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{
					"convars" 
					{
					 	"sv_hibernate_when_empty" 			"0"
					 	"mp_friendlyfire"  				"0"
					 	"ff_damage_reduction_grenade"  		"0"
					 	"ff_damage_reduction_bullets"  		"0"
					 	"ff_damage_reduction_other"   		"0"
					 	"ff_damage_reduction_grenade_self" 		"0"
					 	"mp_afterroundmoney"  			"0"
					 	"mp_playercashawards" 			"1"
					 	"mp_teamcashawards"				"1"
					 	"mp_maxrounds"    				"30"
					 	"mp_timelimit"      				"0"
					 	"mp_roundtime"      				"4"
					 	"mp_freezetime"     				"3"
					 	"mp_buytime"   				"45"
					 	"mp_forcecamera"  				"0"
					 	"mp_defuser_allocation"  				"2"
					 	"mp_death_drop_gun"				"1"
					 	"mp_death_drop_grenade"				"2"
					 	"mp_death_drop_defuser"			   	"0"
					 	"cl_enable_roundstart_autobuy"  		"1"
					 	"sv_ignoregrenaderadio"  		 		"0"
					 	"mp_molotovusedelay"  			"0"
					 	"sv_alltalk"					"1"
					 	"sv_deadtalk"   				"0"
					 	"mp_force_pick_time"  			"15"
					 	"bot_quota_mode"				"fill"
					 	"bot_quota" 					"20"
					 	"bot_join_after_player"			"0"                		
					 	"bot_chatter" 				"off"   
					 	"bot_autodifficulty_threshold_low"
					 	"bot_autodifficulty_threshold_high"
					 	"spec_freeze_time" 				"2"
					 	"spec_freeze_panel_extended_time"		"0"
					 	"mp_startmoney"     				"1000"    	
					 	"sv_allow_votes"  				"1"
					}

					"mapgroupsMP" 
					{
					 	"mg_public"	""
					}
				}
			}
		}
	}
	"mapgroups"
	{
		"mg_bomb"
		{
			"name"			"mg_bomb"
			"maps"
			{
				"cs_italy"			""
				"cs_office"			""
				"de_aztec"			""
				"de_dust2"			""
				"de_dust"			""
				"de_inferno"			""
				"de_nuke"			""
				"de_train"			""
			}
		}
	}
}

haeufi

Schüler

Beiträge: 159

Beruf: Student

Rootserver vorhanden: Ja

  • Nachricht senden

15

Montag, 1. Oktober 2012, 14:24

Leute Leute.... die "convars"-Sektion sollte weder in der gamemodes.txt (die im Regelfall unverändert bleiben sollte) noch in der gamemodes_server.txt existieren... Vor einigen updates wurde die convars-Sektion durch einen "exec"-Block ersetzt, wo man dann configs, die im cfg-Ordner liegen sollten, ausführen kann.

@Crocop: du solltest mal die gamemodes_server.txt löschen/umbenennen/sichern und dir die gamemodes_server.txt.example anschauen. Achtung: Vor dem Abschnitt mit den mapgroups hat sich bei valve ein Fehler eingeschlichen, da steht nämlich eine "2" am Anfang der Zeile im Kommentar, was bewirkt, dass alles nachfolgende nicht mehr ausgeführt werden kann.

Die ganzen Sachen, die du im convars-Block angegeben hattest:

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"sv_hibernate_when_empty" 			"0"
"mp_friendlyfire"  				"0"
"ff_damage_reduction_grenade"  		"0"
"ff_damage_reduction_bullets"  		"0"
"ff_damage_reduction_other"   		"0"
"ff_damage_reduction_grenade_self" 		"0"
"mp_afterroundmoney"  			"0"
"mp_playercashawards" 			"1"
"mp_teamcashawards"				"1"
"mp_maxrounds"    				"30"
"mp_timelimit"      				"0"
"mp_roundtime"      				"4"
"mp_freezetime"     				"3"
"mp_buytime"   				"45"
"mp_forcecamera"  				"0"
"mp_defuser_allocation"  				"2"
"mp_death_drop_gun"				"1"
"mp_death_drop_grenade"				"2"
"mp_death_drop_defuser"			   	"0"
"cl_enable_roundstart_autobuy"  		"1"
"sv_ignoregrenaderadio"  		 		"0"
"mp_molotovusedelay"  			"0"
"sv_alltalk"					"1"
"sv_deadtalk"   				"0"
"mp_force_pick_time"  			"15"
"bot_quota_mode"				"fill"
"bot_quota" 					"20"
"bot_join_after_player"			"0"                		
"bot_chatter" 				"off"   
"bot_autodifficulty_threshold_low"
"bot_autodifficulty_threshold_high"
"spec_freeze_time" 				"2"
"spec_freeze_panel_extended_time"		"0"
"mp_startmoney"     				"1000"    	
"sv_allow_votes"  				"1"


solltest du in eine config packen, es existiert glaube ich im neuen exec-Block automatisch ein Link zur zu erstellenden gamemode_competitive_server.cfg, in die du die obigen cvars eintragen kannst.

es muss in der gamemodes_server.txt der block exec gamemode_competitive_server.cfg vorhanden sein!
Team Niederbayern - Seit 2005 DEINE CSS-Community, egal ob Default Maps oder Turbo Gungame Deathmatch mit NoBlockoder dust2only , da ist für jeden was dabei. Besucht uns auf Server und Homepage!
Jetzt NEU
: CS:GO - Classic Competitive (176.9.107.110:27080), de_dust2 only (176.9.107.110:27085) und de_dust2_se Deathmatch (176.9.107.110:27090)

CroCop

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  • »CroCop« ist der Autor dieses Themas

Beiträge: 9

Rootserver vorhanden: Ja

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16

Montag, 1. Oktober 2012, 20:27

Vielen Dank für die zahlreichen Antworten, ich werde mir das ganze nochmal ansehen und melde mich dann mit dem Ergebnis wieder.

<Edit>

und das nächste Problem steht schon wieder an.

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STEAMEXE=steamcmd ./steam.sh
Installing breakpad exception handler for appid(steam)/version(1345857048)
[  0%] Checking for available updates...
[  0%] Download complete.
[----] Verifying installation...
unlinked 0 orphaned pipes
[----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xffc532a0) failed with error 1: Failed to create directory /root/Steam


wieso kann ich diesen Befehl nicht mehr ausführen?

haeufi

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17

Montag, 1. Oktober 2012, 20:50

Du wirst deine gameserver doch wohl nicht als root ausführen, oder? ?(
Team Niederbayern - Seit 2005 DEINE CSS-Community, egal ob Default Maps oder Turbo Gungame Deathmatch mit NoBlockoder dust2only , da ist für jeden was dabei. Besucht uns auf Server und Homepage!
Jetzt NEU
: CS:GO - Classic Competitive (176.9.107.110:27080), de_dust2 only (176.9.107.110:27085) und de_dust2_se Deathmatch (176.9.107.110:27090)

CroCop

Anfänger

  • »CroCop« ist der Autor dieses Themas

Beiträge: 9

Rootserver vorhanden: Ja

  • Nachricht senden

18

Montag, 1. Oktober 2012, 20:56

Nein, zum anlegen wurde nur Root benutzt, gestartet wird mit eigens erstellten Benutzer.

19

Montag, 1. Oktober 2012, 20:56

Du wirst deine gameserver doch wohl nicht als root ausführen, oder? ?(
Wer was mit seinen root / vServer macht ist uns ja eigentlich egal, oder ? ;) Wir können ihn nur drauf hinweisen.


Und zu dein Problem:

Zitat

Failed to create directory
Da wird wohl ein Fehler sein evtl. das Verzeichnis per Hand erstellen oder wenn es vorhanden löschen.

Pitbull

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20

Montag, 1. Oktober 2012, 23:23

@Bara

Besser ist es doch für ihn eine lösung zu posten anstatt ihn darauf aufmerksamm zu machen für wen ein Dedi in frage kommt ich denke mal jeder hat die AGB des Hosters gelesen.

@CroCop

Dein problem ist scheinbar das dein server chown root:root hat demnach kann ein benutzer ihn nicht starten da root mehr gewallt hat ;-)

versuche doch mal chown -R deinuser:deinuser /home/deinuser/cs:go <----- oder wie immer dein ordner des servers ist.

LG

Pitbull

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