hi,
ich hab einen relativ jungfräulichen server welcher im casual mode läuft.
wenn ich diesen mit standart settings laufen lasse läuft dieser problemlos.
also die gamemodes.txt ist nicht durch eine eigene ersetzt worden
die weiteren configs sind :
autoexec.cfg
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game_type 0
game_mode 1
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server.cfg
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//
// Counter-Strike: Global Offensive
//
hostname "[DDF]CS : GO"
sv_password ""
//mp_freezetime 1
//mp_join_grace_time 15
//mp_match_end_restart 0
sv_cheats 0
sv_lan 0
//bot_difficulty 1
//bot_chatter "off"
//bot_join_after_player 0
//bot_quota 4
//bot_quota_mode "fill"
rcon_password "**********************"
//sm_qmr_timelimit 1
//sm_qmr_player_quota 0
//sm_qmr_mapcycle_enabled 1
//sm_qmr_mapcycle "mapcycle.txt"
exec autoexec.cfg
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gamemode_casual_server.cfg
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -3300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_deathcam_skippable 1
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 5 //15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15 //15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0 //0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2
mp_roundtime_hostage 2
mp_roundtime_defuse 2
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 90 //
mp_weapons_allow_zeus 0
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0 // 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 15 //default 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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der server läuft ganz normal, warmupzeit geht runden laufen normal usw,
wenn dann die 15. runde beendet ist friert der server ein und der teamwechsel findet nicht statt,
die 15 sek. anzeige läuft gar nicht erst und ich werde nach etwa einer minute wegen inaktivität vom server gekickt.
zu erwähnen wär noch das dieser server ohne die gamemode_casual_server.cfg normal läuft,
die ist im übrigen auch als exec eingetragen in der originalen servermode.txt,
ebendfalls zu erwähnen ist das auf diesem server keine plugins laufen also weder mm und sm noch anderes also cleener server.
mfg henry