Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: sourceserver.info. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Neoxx

Profi

  • »Neoxx« ist der Autor dieses Themas

Beiträge: 510

Wohnort: Schleswig-Holstein

Rootserver vorhanden: Ja

  • Nachricht senden

1

Donnerstag, 30. März 2017, 21:16

Counter Strike: Global Offensive Update Released

Release Notes for 3/29/2017

29 MAR 2017 -

[ MISC ]
– When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
– Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.

[ MAPS ]

Canals:
– fixed gap in bomb site B wall
– fixed missing texture in bridge visible from arch
– fixed overlapping geometry at A site
– fixed a few places near T spawn where bomb could get stuck
– increased fade distances on some props that were distracting
– adjusted wall geometry in prison stairs to fix lighting glitch
– increased lightmap grid resolution in prison lobby
– added a piece of cardboard under new toolbox at B to block glitchy sightline
– removed one of the picnic tables at Short
– fixed pixelwalk in shoe shop
– fixed errant clip brush on balcony
– made it more difficult to climb the wood sign to B from boost
– trimmed top corners of courtyard building facing the stairs
– fixed nav file where lamp posts were removed
– adjusted balcony arch prop to fix gaps

Militia:
– Moved up CT spawns and hostage rescue zone
– Blocked off river and area around old CT spawn
– Shortened underground tunnel, now exits into garage
– New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
– Opened up house near silos, can now use door to enter/exit instead of window only
– Added some cover near tunnel exit in yard
– Moved terrorist spawn area to balcony at back of house
– Added cover in long-range areas
– Fixed several boosts/exploits
– Smoothed out movement in general