Benutzer-Werkzeuge

Webseiten-Werkzeuge


bots

Bots

Bots sind vom Server gesteuerte Spieler, die eine gescriptete KI verfügen. Counter-Stike: Source ist zur Zeit die einzige Modifikation, die Bots vollwertig unterstützt. Die Berechnung der Bots nimmt mehr Rechenzeit in Anspruch, als Spieler, die durch Menschen gesteuert werden. Bei anderen Mods können zwar auch Bots hinzugefügt werden, es fehlt ihnen aber die KI und sie tun nichts. Left 4 Dead ist ein weiteres Spiel, welches Bots unterstützt. Diese sind aber auf eine andere Weise implementiert. Gameserverprovider können Bots über Startparameter des SRCDS (EP1) verbieten.

Befehle und Konsolen-Variablen zur Steuerung der Bots:

Befehl/Cvar Erklärung
bot_add bot_add <t/ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons Allows the bots to use all weapons
bot_allow_grenades If nonzero, bots may use grenades.
bot_allow_machine_guns If nonzero, bots may use the machine gun.
bot_allow_pistols If nonzero, bots may use pistols.
bot_allow_rifles If nonzero, bots may use rifles.
bot_allow_rogues If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns If nonzero, bots may use shotguns.
bot_allow_snipers If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns If nonzero, bots may use sub-machine guns.
bot_auto_follow if nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate If nonzero, bots will automatically leave to make room for human players.
bot_chatter Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch
bot_debug For internal testing purposes.
bot_debug_target For internal testing purposes.
bot_defer_to_human If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit If nonzero, bots will not buy if their money falls below this amount.
bot_flipout If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze
bot_goto_mark Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player If nonzero, bots wait until a player joins before entering the game.
bot_join_delay Prevents bots from joining the server for this many seconds after a map change.
bot_join_team Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick bot_kick <all> <t/ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill bot_kill <all> <t/ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only Restricts the bots to only using knives
bot_loadout bots are given these items at round start
bot_mimic
bot_mimic_yaw_offset
bot_pistols_only Restricts the bots to only using pistols
bot_prefix This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db The filename from which bot profiles will be read.
bot_quota Determines the total number of bots in the game.
bot_quota_mode Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_show_battlefront Show areas where rushing players will initially meet.
bot_show_nav For internal testing purposes.
bot_show_occupy_time Show when each nav area can first be reached by each team.
bot_snipers_only Restricts the bots to only using sniper rifles
bot_stop If nonzero, immediately stops all bot processing.
bot_traceview For internal testing purposes.
bot_walk If nonzero, bots can only walk, not run.
bot_zombie If nonzero, bots will stay in idle mode and not attack.
bots.txt · Zuletzt geändert: 2009/10/24 14:00 (Externe Bearbeitung)