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[CS:S] Zombie Riot

Schoki

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  • »Schoki« ist der Autor dieses Themas

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Sonntag, 25. Oktober 2015, 13:55

Zombie Riot

Ich versuche seit einigen Tagen den Zombie Riot mod zum laufen zu bekommen.
https://forums.alliedmods.net/showthread.php?p=647040

Der Mod geht auch so weit, aber bei jeder neuen Runde Joinen Bots und werden Sofort gekickt, auch wenn man einen Bot tötet Joint ein neuer und ein ander wird Gekickt.
Am besten mal anschauen das die erklärung sinn macht :D

84.201.34.227:27025

Hab schon einiges Versucht aber es will einfach nicht, kann mir jemand dabei Helfen das richtig einzustellen.

Die cfg schaut so aus,

Spoiler Spoiler


//
//
// ZombieRiot Settings
//
//

// The length of the round, in minutes, after this time is up, if there are any humans left, humans win
mp_roundtime 5

// Allows players to move items with their 'use' key
sv_turbophysics 1

// Multiplier for how easy props are moved (1 default)
phys_pushscale 3

//
// Ammo settings
//

ammo_50AE_max 500 // deagle
ammo_762mm_max 900 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 900 // m249
ammo_556mm_max 900 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 900 // awp
ammo_9mm_max 900 // mp5navy, tmp, glock, elite
ammo_buckshot_max 350 // m3, xm1014
ammo_45acp_max 900 // ump45, mac10, usp
ammo_357sig_max 900 // P228
ammo_57mm_max 500 // p90, fiveseven

//
// Bot Settings
//

// Bots will wait until their is a human in the game to join
bot_join_after_player 0


// The difficulty of the bots, 0-3 (Recommended: 3 because they are more aggressive and don't camp so much)
bot_difficulty 3

// Prefix each bot with this text
bot_prefix "-=[EmS]=-"

//
// Weapon Restrictions
//


//
// General
//

// Enable ZombieRiot gameplay (0: Disable)
zriot_enable "1"

// Updates the server's hostname to display the current day server is playing (0: Disable)
zriot_hostname_update "1"

// Frequency, in seconds, to display zvision on the zombies' screen (Never go below 0.1, 0.2 seems safe)
zriot_zvision_redisplay "0.2"

// Allow users to disable ZVision with their nightvision key (0:Disable)
zriot_zvision_allow_disable "1"

// Enable persistent display of the HUD which displays day, zombies left, and humans left (0: Disable)
zriot_hud "1"

// If the zombies win the round, the game will regress one day (0: Disable)
zriot_regression "0"

// Prevents zombies from getting stuck in each other (0: Disable)
zriot_noblock "1"

// Time, in seconds, to freeze zombies at round start to allow humans to get set up (0: Disable)
zriot_freeze "10"

// Blocks join/leave text for bots (0: Disable)
zriot_botquota_silent "0"

// Amount of time to wait before spawning a player into the game for the first time (0: Disable)
zriot_first_respawn "10"

// Amount of time each human has to wait before they will respawn into the game (0: Disable)
zriot_respawn "30"

// Enables a system that tracks damage done to each zombie, and shows you each one's current health (0: Disable)
zriot_targeting "1"

// Player's screens fade blue if humans win, red if zombies in, and black in any other case (0: Disable)
zriot_roundfade "1"

// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
zriot_napalm "1"

// How long the zombie burns when zr_napalm is 1
zriot_napalm_time "20"

// The time, in seconds, before the ragdoll of dead zombies will be deleted (0: Disable)
zriot_ragdoll_remove "20"

// The max amount of zombies spawned at one time
zriot_zombiemax "35"

// Which team zombie's will be on (t: Terrorist ct: Counter-Terrorist)
zriot_zombieteam "t"

// Enable the mod to set the players cash to zriot_cashamount (0: Disabled)
zriot_cashfill "1"

// How much money players will have when they spawn when zriot_cashfill is 1
zriot_cashamount "12000"

// Darkens the map (0: Disable)
zriot_dark "0"

// The darkness of the map, a being the darkest, z being extremely bright when zriot_dark is 1 (n: Default)
zriot_dark_level "a"

// The sky the map will have when zriot_dark is 1
zriot_dark_sky "sky_borealis01"

// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
zriot_zmarket_buyzone "0"

//
// Ambience
//

// Enable creepy ambience to be played throughout the game (0: Disable)
zriot_ambience "1"

// Path to ambient sound file that will be played throughout the game, when zriot_ambience is 1
zriot_ambience_file "ambient/zr/zr_ambience.mp3"

// The length, in seconds, of the ambient sound file
zriot_ambience_length "60.0"

// Volume of ambient sounds when zriot_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
zriot_ambience_volume "0.6"

//
// Overlays
//

// Enable use of round end overlays to show the winner (0: Disable)
zriot_overlays "1"

// Path to overlay shown when Zombies win, when zriot_overlays is 1
zriot_overlays_zombie "overlays/zr/zombies_win"

// Path to overlay shown when Humans win, when zriot_overlays is 1
zriot_overlays_human "overlays/zr/humans_win"


Auch wenn man an Tag 8 angekommen ist, sollte nur noch 1 Zombie da sein aber da ist dann kein Bot auf den Server mehr.

Hoffe mir kann jemand weiter Helfen.

Und noch eine Kleine Frage ich benutze Stamm aber ich finde keine einstellung in der cfg das auch bot kills gezählt werden wie kann ich das einstellen?

Gruß

Schoki

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